BigFatBob
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Post by BigFatBob on Nov 8, 2008 17:18:00 GMT -6
Since V8 Geyzer is almost complete, that naturally brings forth the assumption that V8 Magora will soon be in the works, right? If the answer to that question is yes, then I also ask: is there even a concept for how the new Magora battle will work, i.e., moveset, entrance, etc.? Although I don't know the answer to that question, I figure I could use this thread to throw some random suggestions into the open and give others the chance to do so as well. Anyways, onto the brainstorming! Entrance: Could you really make an entrance work in such a small area? I haven't thought of anything creative entrance-wise. Moveset: 1. Poison Breath. In the current version, Magora's primary move seems to be Poison 1, which inflicts a rather low number of damage on a single target. Sure, it inflicts poison status, but when it's on just one character, it can be easily dealt with. Anyways, Poison Breath would work as follows: cast on the entire party with no damage done outright, but with an X% chance to inflict an extremely potent poison. 2. More Frequent Physical Attacks: I know Magora has a physical attack, but apparently she doesn't use it until all her MP spent, which in the case of my fight was...never. What's worse was that there were only 3 party members, with only 2 dealing damage, with one of those people dealing damage in intervals of 3 rounds. If even that party didn't get a chance to see physicals, I doubt that any party could unless they kept Magora alive long enough for laughs. Where's the fun in the boss being so non-threatening that you can toy with her for a good amount of time? With that being said, I don't know how strong her physical attacks are anyway, so I'm not so sure if they'd even be worth seeing. If somebody who HAS seen them can give me some input, it'd be appreciated. 3. Some form of special attack that involves Magora's tentacles: Honestly, this concept is the one I'm the most enthused about. To me, it sounds like it'd be badass to implement if done right. The only problem is that the way I think it should be used seems to resemble Eat too closely, which may or may not be frowned upon. Anyway, I'll take a shot at this one. 3a. Constriction (name subject to change because I'm sure there's a name more creative than that): On every Xth turn, Magora sends out her tentacles to ensnare X amount of party members in her grasp, sending them into "Wrap" status. I think it'd be a good idea to have the chance of escaping Wrap status work similar to sleep, but if anybody has a better idea on that one, post here. Anyways, while in Wrap status, the character can only deal weak physical attack until released. Magora should also to be unable to use Constriction again until all members are freed, at least. 3b. Crunch? (honestly a name for this escapes me): As the constriction carries on, the the victims should feel the effects. If the victim is Wrapped for 3 turns, he/she is inflicted with Weak and Slow 1. If the user is unlucky enough to be Wrapped for 6 turns, he/she is inflicted with Weak and Slow 3. Whether or not there should be statuses added to/removed from that would be a good idea to discuss. 4. Mute: Well, it's...it's mute. What better way to give a mage hell than to disable its magic? A good idea, IMO. 5. Change Nuke to Pearl?: Pearl has a decent damage rating, and it inflicts random status effects as well. Definitely something that'd keep the party on its toes. That's all I have in mind right now. If anybody else has any ideas of their own or wants to comment on any suggestions I've made, feel free to post here.
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Post by Joker The Royale on Nov 8, 2008 17:46:27 GMT -6
Yea, shes hard as it is, adding that will jsut fuck us up even more its really scary Bob....
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Post by Rand on Nov 8, 2008 17:50:20 GMT -6
Poison Breath might be interesting if applied the right way.
Taka and I fought her on a test server and she used physicals nicely enough. Not a LOT, but she's a bloody necromancy witch. Do YOU see many Blackmages trying to stab things?
Constriction is workable, a temporary Paralysis, eh? That might be fun to watch, provided it's not too often. People complain about her difficulty enough as it is. Which makes me wonder why you say she isn't hard. How often have you fought her?
A lot of creatures are supposed to be expanded on, with mute being one of the expansions. We'll see whether or not she warrants having it.
Nuke is fine as it is. Magora doesnt sound terribly much like she focuses on varying ailments. more like she has one or two and otherwise she wants to make you Well Done and crispy.
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BigFatBob
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Post by BigFatBob on Nov 8, 2008 17:55:39 GMT -6
Is Magora actually supposed to be a thorough challenge? I have to be honest here and say that I fought her for the first time last night, but there were only 3 of us, with 50 as the highest level, and the fight seemed to be the equivalent of fighting Geyzer without his Boost. It was...EXTREMELY easy. The middle demons were more threatening than Magora herself. Maybe it was just dumb luck? She rubbed quite a few times, but we resisted every single one. Honestly that was the ONLY true threat after the middle demons, and a percentage of instant death shouldn't be what makes the battle difficult.
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Post by Joker The Royale on Nov 8, 2008 18:05:11 GMT -6
Well seeing as how shes only V7 Mag she wont be as though as she's supposed to be untill her true V8 form comes uot ( Without Rubthank God). And then see fi shes too easy.
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xarith
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Post by xarith on Nov 8, 2008 18:07:21 GMT -6
lololol +1 post --- Not really
Anyways, Magora can be quite difficult at certain times... like, say for instance that everyone is inflicted with "Jumin phailure syndrome" and.. well... everyone knows what that is like
As for an entrance, I can imagine that a Magora would be huge, and that, because you're cornered, how about having her just walk in behind you, trapping you or something, I don't know...
Oh yeah, skills... the poison skill would be great, especially if it dealt damage based on your level x 1.5 - too often is poison just ignored these days because the damage is a joke.
Pearl is a much better idea than nuke - slowing down a blocked whitemage is something that she should be able to do...
As far as difficulty, I think it would be great if she could create a Magora clone with the HP being equal to Magora's current HP/2... That will make her a challenge and give the victor a sense of pride when he/she wins.
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Post by Joker The Royale on Nov 8, 2008 18:11:20 GMT -6
Well I hate to say it but....I like the idea now BECAUSE of Xarith, at first Bob just well.. Didnt do it for me.
EDIT: I agree but instead of 1/2 it should be 1/4
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BigFatBob
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Post by BigFatBob on Nov 8, 2008 18:13:56 GMT -6
Well seeing as how shes only V7 Mag she wont be as though as she's supposed to be untill her true V8 form comes uot ( Without Rubthank God). And then see fi shes too easy. Err...Joker, that's the purpose of this thread. Suggestions for the V8 form. EDIT: Good to see you're in the spirit of the thread now at least.
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Post by Rand on Nov 8, 2008 18:15:40 GMT -6
I've seen plenty of groups complain about dying to her, so I'm guessing you just had dumb luck. Taka and I had level 300+ characters, a white and black mage, and we had a little trouble our own selves with her while we were testing things.
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Post by Joker The Royale on Nov 8, 2008 18:19:19 GMT -6
Rand, keep up with the convo we moved on to Mags epic new skillz =D
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BigFatBob
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Post by BigFatBob on Nov 8, 2008 18:20:11 GMT -6
I've seen plenty of groups complain about dying to her, so I'm guessing you just had dumb luck. Taka and I had level 300+ characters, a white and black mage, and we had a little trouble our own selves with her while we were testing things. But what was the main killer? Rub, I'm guessing? After finally seeing the fight firsthand, i can't think of anything BESIDES rub that could potentially bring down the party. Her moves that don't instantly kill you just aren't damaging enough.
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xarith
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Post by xarith on Nov 8, 2008 18:21:06 GMT -6
To Rand: Seriously? Level 300? Jesus... Anyways, you did it with two characters... this game is meant to be a team game, and with 8 people it wouldn't be so bad... I've had a group of 5 people level 28 and under with a Thief dealing all of the damage take down Grygasz... As long as you have teamwork, you can take down anything and by the time people make it to TotE, they'll probably have that.
Edit: That's why you need a harder Magora.
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Post by Joker The Royale on Nov 8, 2008 18:24:58 GMT -6
Xarith, that is true unless that player is a new Nightzeffer then who knows we could all be fucked.
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xarith
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Post by xarith on Nov 8, 2008 18:25:27 GMT -6
Yeah, you're right, but then you could just say "GTFO and die" =[
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Post by Joker The Royale on Nov 8, 2008 18:27:37 GMT -6
That may be true but seeing as how he didnt leave when we told him to, some Noobs are fucking stuborn people who do more damage to the gaming community then help or make more enjoyable so read thsi NIGHTZEFFER FUCK YOU!
Anywhoz back to Mag, I hope Kija takes time to think about this, Mags skillset should be fucking Uber.
adminnote:Admin Note: 2 posts, back to back, converted into one. Reduced total post count by one. Double/triple posting rule never changed and is still in effect. Don't try to gain extra post counts just for your benefit. Next time, use the modify button. Warning percentage given, as per other offense. - Mahn
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xarith
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Post by xarith on Nov 8, 2008 18:40:07 GMT -6
With the exception of a few newbs that make it to TotE, I think we can all agree that people begin playing for a team more than just for themselves....
Anyways... Magora needs a "Split" type of move.... kthxbai
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Post by Rand on Nov 8, 2008 18:54:17 GMT -6
Joker, please keep your issues with other players where they belong, which isn't in a Magora discussion thread.
Perhaps Magora was toned between now and the version of the server I had with Taka, I don't know. But never you worry. Version 8 Magora, I'm sure, will make you want to wet yourself. Geyzer alone is interesting already.
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BigFatBob
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Post by BigFatBob on Nov 8, 2008 19:00:07 GMT -6
Aye, the V8 Geyzer is pretty insane. A battle of that caliber for Magora would be great. Though like I said, I'm not sure if they already had a V8 Magora battle scenario in mind already, so I threw my two cents in.
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Post by Divusmors on Nov 8, 2008 19:46:07 GMT -6
In small parties, yeah, she's harder because of rub. In larger parties, say 5+, she gets easier. And she's a breeze with 8 people, because rub isn't used a LOT, and after enlightenment, it's not a big chance.
The biggest threat are the middle demons. Since rub is being removed in v8, however, perhaps you can change it for a better spell, pure monster-only, to go with what kind of monster she is. She is wicked to the core, and absolutely adores reviving her victims just to kill them again. With that in mind, perhaps to up the difficulty without making it impossible, give her a life move that revives all the minions at half health or so.
At half health, they will not be a total 'omg, we lose', but the fact that all of them are back, will make it as hard as the first round all over again. Maybe even have them be remade on random spots, much like Grygasz's minions, when more show up, to mess with areas and/or give players a better chance of hope with a better area every so often.
That, IMO, would be a first priority move to give her. It sounds very fitting for her nature, and it would give her just as much of a difficulty boost as the other bosses have gained from their v8 upgrades. Although, I do wonder how much this 'thought' is being used. xD It seems like every boss can just call up more little guys to stomp on players. It's been working well, and I do give you admins that.
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Post by Vahu on Nov 8, 2008 20:04:05 GMT -6
I The biggest threat are the middle demons. Since rub is being removed in v8, however, perhaps you can change it for a better spell, pure monster-only, to go with what kind of monster she is. She is wicked to the core, and absolutely adores reviving her victims just to kill them again. With that in mind, perhaps to up the difficulty without making it impossible, give her a life move that revives all the minions at half health or so. What she needs is a sinister revival move that she can use on investigators that literally corrupts the victim, turning them evil or some other bad side effect. Or heck, she can revive her middle demons and give them more power + defense. She needs something to make use of her revival skill. Something nasty. Heheh.
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Post by Sur Realis on Nov 8, 2008 21:14:04 GMT -6
Something evil to do with her revival skill?
How about this:
She one-hits any one player. BAM! Sorta like Rub, the player can not be Lifed.
The catcher is, to make it different:
In 1-3 turns the player is revived at what their HP was before death halved and what their MP was before death thirded. While they are in this state they are counted as dead, so if the rest of the party dies they are, well, dead.
As for her entrance:
The players walk in, and step on the trigger spot. Nothing happens for five seconds but the players can't leave the room. Then the entire room collapses, throw in an epic cutscene of falling in darkness or some crazy shit, then poof. There's Magora, under PoP. :3
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Post by Milenko on Nov 8, 2008 22:55:37 GMT -6
I think new attacks and all that would be nice. Maybe a new way on how to get to her. But the battle now is... too easy. Only trouble is that it can be time consuming.
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Post by Jumin on Nov 9, 2008 11:39:16 GMT -6
In my opinion, Magora has always been an easy boss. I tell every new enlightened person that has come through TotE and asked about Magora that she is super easy and can be defeated right after enlightenment, or level 48+.
Rub is the greatest threat she has, but she does not even cast it that often. But even taking that into account, Magora still seems to be a push over.
Anyways, for her new skill set, I have another twist for her revival/corruption skill. How about when a player dies and does not get lifed in time, Magora is able 'revive' the character but it becomes a chaotic with stats similar to the monsters made for the holloween event. The revival/corruption happens randomly, even on the next turn, so if that lifer is too slow in agil, then there's the chance that magora may steal their soul and the hapless victim will be turned into one of Magora's minions.
We have 2 choices from here, either the player is lost forever, or the player can be restored... with restore. But, here's the catch, the team needs to 'defeat' the corrupted comrade, But upon lifing them, they are still a chaotic. THEN restore will work and you will be able to regain your person.
The reasoning for that is, since the player has died again, magora's control died a little with that player, so restore is now able to have an effect when casted on the corrupted player.
heh.. kind of had a little fun with my post
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Post by Joker The Royale on Nov 9, 2008 12:14:12 GMT -6
Wow Jumz, that sounds like a fucking badass idea, hopefully Kija reads this Post and puts thought into it, that skillset would be hard as shit to code in. Perhaps harder then some of the halloween mobs skillsets.
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Post by Kija on Nov 9, 2008 12:30:00 GMT -6
The base ideas for Magora are already planned. While some of these are interesting ideas, and I could go over each one, I will just say to wait until Magora goes into testing.
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Post by Joker The Royale on Nov 9, 2008 12:38:00 GMT -6
Would you have a good idea when exactly that would be... Because you havent finalizied Geyzer yet right.
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Post by Milenko on Nov 9, 2008 22:03:34 GMT -6
Might I be able to test in that Mag fight = )?
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Post by Joker The Royale on Nov 10, 2008 13:48:14 GMT -6
Same here, I would loved to get owned by her =D
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Post by U. Dye on Nov 10, 2008 16:06:41 GMT -6
If you'd like, I can arrange for such ownage to happen. I'm told I did a fairly efficient job of that with the Halloween PoP monsters...
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BigFatBob
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Post by BigFatBob on Nov 10, 2008 18:02:22 GMT -6
If U. Dye has any part in creating the V8 Magora, I'm not even thinking about touching it until 65+. That Halloween dungeon was hell.
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