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Post by lordphoenix on May 18, 2008 0:15:56 GMT -6
...Hmn. Theres like. A total of one enemy that will not fall under that category. Ghosts. Way to give them MOAR power. Nope, land based= non-winged foes. Ice dragons, gargoyles, eyes, everything winged. Incorporeal foes= smokes, spirits, air and water elementals, other such enemies. All of these would be immune to eating, at least eating from a burrowing attack.
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Assailant
Hunter
All literary men are Red Sox fans. To be a Yankee fan in a literate society is to endanger your life
Posts: 119
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Post by Assailant on May 30, 2008 18:40:32 GMT -6
Also, last I checked, cats dont like digging. So any tiger would be excluded too. And there would have to be exceptions. A wolf loves to dig and eat, but I mean come on, really. A wolf is going to knock us down and eat one of us? No way.
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Post by Sur Realis on May 30, 2008 20:16:15 GMT -6
Also, last I checked, cats dont like digging. So any tiger would be excluded too. And there would have to be exceptions. A wolf loves to dig and eat, but I mean come on, really. A wolf is going to knock us down and eat one of us? No way. Also, last I checked, wolves run in packs and dogs and cats loathe eachother. Nonetheless, there they are, working together on the spur of the moment.
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Post by lordphoenix on May 30, 2008 20:32:49 GMT -6
Also, last I checked, cats dont like digging. So any tiger would be excluded too. And there would have to be exceptions. A wolf loves to dig and eat, but I mean come on, really. A wolf is going to knock us down and eat one of us? No way. Umm, what does this post have to do with anything, exactly? We were discussing enemies who were IMMUNE to land based attacks, not those who would not be able to utilize them. It was made clear in the original post that tunnel would be for large enemies who would find it natural to dig about at high speeds, swallow shit whole, and throw squishy mages around.
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Post by Sur Realis on May 30, 2008 22:12:40 GMT -6
Also, last I checked, cats dont like digging. So any tiger would be excluded too. And there would have to be exceptions. A wolf loves to dig and eat, but I mean come on, really. A wolf is going to knock us down and eat one of us? No way. Umm, what does this post have to do with anything, exactly? We were discussing enemies who were IMMUNE to land based attacks, not those who would not be able to utilize them. It was made clear in the original post that tunnel would be for large enemies who would find it natural to dig about at high speeds, swallow shit whole, and throw squishy mages around. I was retorting to Assa who was trying to relate the Chaotics to the animals in our world and their behaviorial patterns. I showed that they are different from each other and that he shouldn't jump to assume that something true in reality is true in Darlow.
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Post by Rand on May 31, 2008 6:36:16 GMT -6
Yet a LARGE amount of the Chaotics in Darlow ARE animals in our world or very similar, so it's fair to think of how they would act, being a Chaotic means that they're evil, not that they will REACT to things in life 100% differently. Murderous rage in a beast still makes them act with their instincts, and this would be no different.
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Post by Takahashi on May 31, 2008 7:42:49 GMT -6
As a means of clarification, some wild cats do dig holes into the ground in order to bury their food. They do it to mask its scent and thus minimize the chances of other scavengers stealing the food while the cat goes off and does whatever. Some domestic cats still have this mannerism ingrained somewhere in their brains; my cat always scratches at the floor next to her food dish after she's done eating for the moment. She doesn't scatter the food around, but it's the same instinctual process of 'burying' on display. Similarly, cats can easily get along with most any animal, provided that both they and the other animal are introduced to each other within 6-7 weeks of one or both of them being born. It only becomes problematic after that grace period, at which point the kitten starts adapting instinctual traits like marking and protecting their territory from outsiders or seeing mice as playthings/mini-meals. To put it into Darlow terms, a Sabretooth Tiger can learn to cooperate with Dire Wolves without resorting to "You're both mindless pawns of the Great Evil, so play nice with each other." They can also hide your still-breathing (but half eaten) body under DM's rocky surface if need be.
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Post by Sur Realis on May 31, 2008 8:41:04 GMT -6
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Post by lordphoenix on Jun 3, 2008 19:58:47 GMT -6
Yet a LARGE amount of the Chaotics in Darlow ARE animals in our world or very similar, so it's fair to think of how they would act, being a Chaotic means that they're evil, not that they will REACT to things in life 100% differently. Murderous rage in a beast still makes them act with their instincts, and this would be no different. OBJECTION!! Re: Random two cents. « Reply #3 on Nov 26, 2007, 12:15am » Sorry, had to point that out for some of the same reasons I have to keep bringing up kain's end of year post.
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Post by Not on Jun 20, 2008 6:04:14 GMT -6
A self destruct technique that hurts the party.
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Post by Divusmors on Aug 11, 2008 13:05:41 GMT -6
Bleed. This skill would have a very low chance, and only on selective monsters (I'll list at the end), basically those with appendages that carry claws of some sort, and would likely be used in normal circumstances. This monster ability would cause the player to lose hit points equaled to half of their level for 5 to 10 rounds. Be it 5 for the earlier parts of the game, and 10 for the later, or just randomly between 5 to 10 throughout the whole game works either way.
Monsters - Adasaur-like, tiger-like, imp-like, dark knight-like, gargoyle-like and perhaps skeleton-like unless that's a bone they carry because then it's more bashing than slashing. This is opposed to other creatures like wolves, dragons, and tisaur-likes, as their teeth and spikes would cause more of a gore, an impalement, than slicing open flesh.
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Post by Sur Realis on Aug 17, 2008 10:40:02 GMT -6
Personal Message from Divusmor Raymatus (Bet you I CAN pronounce it) Could you do me a small favor? I am sorry to ask, but I am unable to do it myself. If I modify my post to put this in, it won't be seen since it doesn't update the 30 recent posts. If I make a new post, it will be double posting, and I don't wish to do that. On the monster abilities thread, I thought that another thing to help Kaug seem much more different is, hitting two players. Reduce his attack rating a little, and allow him to hit two players a turn. He is suppose to be pure rage, and blind hate. So, why would he focus on one person an attack? It works with the idea of him damaging everyone that pushed when he resisted. And I think it would be noteworthy for a boss like him. But it requires his attack rating to drop. Especially if he's going to be constantly hitting criticals with his rage skill. On top of this, I'd like to throw out that instead of just hitting two players, choosing a target and hitting the player above and/or below with splash damage, as well as a 20% chance to paralyze them would be more evil.
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Post by Divusmors on Aug 18, 2008 16:00:18 GMT -6
While yes, that was in another thread, I think it stands better here. And while I am grateful they do not get a free turn anymore, what about bringing back mortal wounds? I think that wouldn't be so bad, considering how rare they are suppose to be. Plus, it also knocks down some of the ego. Once a week it feels like I'm in a dbz game, what with the ego wave on wsay. I do like Takahashi's idea. It's also more plausible with the 'no running' feel of ambushes.
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Post by Takahashi on Aug 19, 2008 16:19:40 GMT -6
Well, mortal wounds were taken away from monsters because of how easily they could result in one shot kills. The general train of thought being it's OK if a player can occasionally trigger what amounts to a killing blow most of the time, but it's dirty pool when a monster can do the same (see most every complaint about monsters with Rub or Boost 1 crits in PoP).
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Assailant
Hunter
All literary men are Red Sox fans. To be a Yankee fan in a literate society is to endanger your life
Posts: 119
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Post by Assailant on Aug 19, 2008 22:22:40 GMT -6
it's dirty pool when a monster can do the same (see most every complaint about monsters with Rub or Boost 1 crits in PoP). Hey, don't forget that ice giant in the ice caverns. Like he said, mortal wounds were too overpowered for monsters. Imagine a few ballistic tigers get a few off and decimate half the party in 1-2 turns.
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Post by Sur Realis on Aug 20, 2008 6:28:52 GMT -6
it's dirty pool when a monster can do the same (see most every complaint about monsters with Rub or Boost 1 crits in PoP). Hey, don't forget that ice giant in the ice caverns. Like he said, mortal wounds were too overpowered for monsters. Imagine a few ballistic tigers get a few off and decimate half the party in 1-2 turns. I'd rather imagine Geyzer (Boost 1) Mortal Wound a Black Mage. That's just adding insult to injury right there.
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Post by Sur Realis on Sept 21, 2008 9:25:27 GMT -6
The most evil. Fucking. Idea. Ever.
Voleron or Magora should totally have this skill.
Void - Cuts off Investigators ability to communicate. (No Say, Psay, HouseSay, Wsay, Tell. Nothing.) The Investigators of the party will have no way (in-game) to communicate, to anyone. Any attempts to communicate will result in the returning message, Your voice echoes in the void. Actions will STILL be shown in the Party Stats tab.
On the Who list: Bo Realis (JRG) - L 48 Blackmage - Lirea (Void)
The point of this would be to make the Investigators fighting Magora/Voleron be forced to use their knowledge of the game in place of taking orders from everyone; the need to take charge from everyone for both themselves and their party, rather than waiting for someone to tell them what to do.
Vsay and VPsay obviously will still work.
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Post by Firemaster on Sept 21, 2008 11:58:07 GMT -6
The most evil. Fucking. Idea. Ever. Voleron or Magora should totally have this skill. Void - Cuts off Investigators ability to communicate. (No Say, Psay, HouseSay, Wsay, Tell. Nothing.) The Investigators of the party will have no way (in-game) to communicate, to anyone. Any attempts to communicate will result in the returning message, Your voice echoes in the void. Actions will STILL be shown in the Party Stats tab. On the Who list: Bo Realis (JRG) - L 48 Blackmage - Lirea (Void) The point of this would be to make the Investigators fighting Magora/Voleron be forced to use their knowledge of the game in place of taking orders from everyone; the need to take charge from everyone for both themselves and their party, rather than waiting for someone to tell them what to do. Vsay and VPsay obviously will still work. That sounds more like Voleron, but either one would work. Maybe even for both.
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Post by Takahashi on Sept 22, 2008 0:12:42 GMT -6
The problem arises once you have party members who remember that outside IM/IVM programs like AIM, MSN, Trillian and Skype exist. In such a case all they need do is communicate (i.e., hand-feed orders) that way. In a pinch, the members could join some other BYOND game and use it as a second-hand tell system.
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Post by Sur Realis on Sept 22, 2008 5:08:04 GMT -6
The problem arises once you have party members who remember that outside IM/IVM programs like AIM, MSN, Trillian and Skype exist. In such a case all they need do is communicate (i.e., hand-feed orders) that way. In a pinch, the members could join some other BYOND game and use it as a second-hand tell system. This is why you make it hard-code a 60-second timer while they are in the Void. > As in, the timer doesn't reset when they bring up a new message box. It's sixty seconds from the get-go, and doesn't change.
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Post by lordphoenix on Sept 22, 2008 18:28:35 GMT -6
The problem arises once you have party members who remember that outside IM/IVM programs like AIM, MSN, Trillian and Skype exist. In such a case all they need do is communicate (i.e., hand-feed orders) that way. In a pinch, the members could join some other BYOND game and use it as a second-hand tell system. This is why you make it hard-code a 30-second timer while they are in the Void. > As in, the timer doesn't reset when they bring up a new message box. It's thirty seconds from the get-go, and doesn't change. Owned.
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Post by Divusmors on Sept 22, 2008 21:39:36 GMT -6
Better yet.. Taking that idea Takahashi mentioned, why not a move called Time Warp, where it forces a 10 second timer. By the time Voleron is coded into the game and is a fightable boss, we may likely have no lag from the server from bandwidth, hopefully. Even still with lag, it is possible to play.
However the thing with this is that most players feel too rushed to try and stem off the timer. It also affects everyone individually, so any plans can be shot to all kinds of hell if a critical player in the plan, lets say a black or blue mage for buffs, or a white mage for buffs/heal, times out or selects something out of the rushed atmosphere.
I've partied with so many people that always kept their timer on 10 seconds because they hate waiting, and I've really got to say that is the most hateful thing I have encountered on this game. >.> It rivals Slash, only because it's not quite up there with Hydrocrush. O.o
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Post by Sur Realis on Sept 23, 2008 2:17:27 GMT -6
Better yet.. Taking that idea Takahashi mentioned, why not a move called Time Warp, where it forces a 10 second timer. By the time Voleron is coded into the game and is a fightable boss, we may likely have no lag from the server from bandwidth, hopefully. Even still with lag, it is possible to play. However the thing with this is that most players feel too rushed to try and stem off the timer. It also affects everyone individually, so any plans can be shot to all kinds of hell if a critical player in the plan, lets say a black or blue mage for buffs, or a white mage for buffs/heal, times out or selects something out of the rushed atmosphere. I've partied with so many people that always kept their timer on 10 seconds because they hate waiting, and I've really got to say that is the most hateful thing I have encountered on this game. >.> It rivals Slash, only because it's not quite up there with Hydrocrush. O.o Actually... A 10 second timer is low enough to fuck over dial-up users. Ie. me and Vahu and maybe like two other people in the world. If I so much as try to load a web page, such as the forums, then it is completely possible, if not just blatantly likely, that I won't see the Action window in maybe 16 or so seconds - it is actually even worse if someone is downloading resources, ie. Kaug. I've had delays screaming up to a minute between each box, but this is only when my internet was sucking hardcore on top of Kaug's resources. Now, if you didn't know, if you Defend & Rest BEFORE you get the pop-up box, something happens very similar to a client-sided crash. When this occurs you have to completely reconnect the Dream Seeker to be able to do anything again. This opens up the possibility to losing at least two turns, assuming you knew when you got crashed. 10 seconds = Bad.
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Post by Joker The Royale on Oct 3, 2008 9:41:27 GMT -6
I know this is a late reply but fuck it, I like Shanes Idea about that void attack, it will make coat tail hanging people shit their pants. Not knowing what to do.
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Post by Divusmors on Nov 21, 2008 0:36:43 GMT -6
Any chance of giving Ballistic Tigers, Skeleton Tigers, and Sand Worms their eat ability back? And I'm still pushing for monsters to mortal wound again.
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Post by Sur Realis on Dec 29, 2008 13:55:30 GMT -6
Three words.
Titans.
Need.
Healstorm.
Three.
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Post by Firemaster on Dec 29, 2008 14:07:30 GMT -6
Three words. Titans. Need. Healstorm. Three. Hell no. Thats. Too. Much. Pwnge.
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Post by Divusmors on Sept 2, 2009 14:22:49 GMT -6
Lets made this a bit more fun. Give monsters mortal wounds again, and start giving them some of those nifty spells players have. Like areas (damage and debuff), dispel, barrier (not just geyzer), maybe give some badass caster monster force field. Give something with claws slash, and something with a blade-like thing (gold strikers, dark knights) dice. It'd make for an interesting game. Oh and healstorm, shield, fast2, bar2, etc etc. That oughta help show make life just full of surprises. Sort of like the halloween dungeon. It'd be kick ass.
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Post by Sur Realis on Sept 2, 2009 22:08:15 GMT -6
Lets made this a bit more fun. Give monsters mortal wounds again, and start giving them some of those nifty spells players have. Like areas (damage and debuff), dispel, barrier (not just geyzer), maybe give some badass caster monster force field. Give something with claws slash, and something with a blade-like thing (gold strikers, dark knights) dice. It'd make for an interesting game. Oh and healstorm, shield, fast2, bar2, etc etc. That oughta help show make life just full of surprises. Sort of like the halloween dungeon. It'd be kick ass. Give Imps a pick pocket that steals as much gold as if you died.
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Post by Kyou on Sept 5, 2009 14:37:37 GMT -6
Syphon Field - Passive -
Absorbs 5% of MP from all enemies at the end of each turn (Magora Only)
Bwahahahaha
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