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Post by Keepa on Dec 17, 2005 15:53:03 GMT -6
The Game needs more weopons, Everybody has the same stuff and its kinda boring but i'm sure this was already Suggested but i'm just wondering what's up with that? More Swords and staffs for mages and knights. Was there a Suggestion on elemental Weopons? Someone get back to me plz
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Post by talon on Dec 17, 2005 16:40:03 GMT -6
We currently have: 12 swords, 8 daggers, 8 axes, 5 staves, 8 blunts, 6 spears, and 5 polearms. As well as some we simply decided to not use quite yet if ever at all, doubtfully at all. That totals up to be 52 weapons, if you don't count black belt fists/different icons of blackbelt fists. Then, of course, we have numberous spells. Killing power, is not something many of you lack. O.o
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Post by U. Dye on Dec 17, 2005 20:26:04 GMT -6
...Wow. Just wow.
I didn't know there were that many different weapons in THG...
On a side note... *laughs real hards at the misspelled topic title*
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Post by Jumin on Dec 17, 2005 20:58:10 GMT -6
even with all the variety, people most often only use the most powerful weapon that is available at the time.
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Slimmy
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Post by Slimmy on Dec 17, 2005 21:48:48 GMT -6
Yea i think there should be like a couple different best weapons lol...Like if you want more attack you would go with one sword, Or if you want more defence you would go with another...(Not saying swords should give defence.) So it makes it so theres more varity.
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Post by stol2m on Dec 17, 2005 21:50:18 GMT -6
More weapons = more armour = more towns = increased gameplay
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Post by hydrochocobo on Dec 17, 2005 22:49:03 GMT -6
Yeah, that'd be a neat aspect.
Maybe have Fire/Ice/Lightning swords, each with the same attack but with natural elemental bonuses.
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Post by Hiroshima on Dec 18, 2005 0:37:14 GMT -6
and what, take away from the Redmage's Instill Element? no =/
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Post by Slimmy on Dec 18, 2005 0:43:58 GMT -6
Elemental weapons is a good idea but Hiro is right...
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Post by stol2m on Dec 18, 2005 0:54:11 GMT -6
lol the red mage can keep his instill or imbue element w/e it's called but why can't other characters get some of that advantage such as fighters and knights, have brutal attack skills is nice but some fun elemental weapons would definitaly create some diginity in those characters!
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Post by Kain on Dec 18, 2005 1:12:48 GMT -6
lol the red mage can keep his instill or imbue element w/e it's called but why can't other characters get some of that advantage such as fighters and knights, have brutal attack skills is nice but some fun elemental weapons would definitaly create some diginity in those characters! Why not? Because if you gave other melees elemental weapons, it'd take make the only unique skill RMs have pretty much moot. Really, the last thing we need is to make RMs even more unattractive to players. Anyways, I think the next-best solution (though, I don't really see this as a "problem" in the first place) would be to let us name our weapons as Dye suggested not too long ago, an idea that I actually like a lot, even if a bunch of people will give their weapons dumb names like: -"I LIKE" SWORD -KAMEHEMEHAApfftasgvnadjgsdfds WAVE LOLZ -ULTIMATE OMEGA DARK ANGST BLOOD SWORD OF EVIL DESTRUCTION-FILLED DOOM
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Post by Takahashi on Dec 18, 2005 1:17:14 GMT -6
I could easily see elemental weaponry being rather useful, even to a RM. Imagine Instilling lightning or ice onto a fire sword, leading to a dual-element sword.
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Post by Kain on Dec 18, 2005 1:23:43 GMT -6
I could easily see elemental weaponry being rather useful, even to a RM. Imagine Instilling lightning or ice onto a fire sword, leading to a dual-element sword. The issue isn't that elemental weapons wouldn't be useful, it's that giving them to melees that aren't RMs would take away the only uniqueness that RMs have. If elemental weapons were implemented, I think it'd make the most sense if they were RM-exclusive. In any case, I think a change-equips-in-battle command would be needed if we had elemental weapons, so that having the wrong type wouldn't make a melee's attacks useless in battles.
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Post by Slimmy on Dec 18, 2005 1:27:54 GMT -6
If the b-hood were to make it so we can name our equips...It would take even longer for them to come out V8... Wouldn't you rather have sutim more important done?
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Post by stol2m on Dec 18, 2005 1:29:55 GMT -6
Kain just gave me an ok idea, why not have every character buy their weapon at the beginning of the game, sword,axe,polearm,staff,dagger,blunt, and every so many levels a character gets, he can get so many skills to increase his weapon since the elemental wont work why not give it some special not great but small imbue?
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Post by stol2m on Dec 18, 2005 1:33:32 GMT -6
forgot to mention that naming your weapon would be pointless if you could not have some small characteristic you can personally add to it. It would like be calling a ham sandwich and tuna sandwich.
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Post by Slimmy on Dec 18, 2005 1:34:04 GMT -6
Maybe you could raise like...Mastery...Like dagger mastery. Axe mastery...I don't even think this will become a thought in the Brother hood lmao...But the more ideas i come up the better ones i get...
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Post by stol2m on Dec 18, 2005 1:37:05 GMT -6
the more you discuss somthing the more complex and understandable it may become thats why humans invented argueing
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Post by Kain on Dec 18, 2005 1:40:31 GMT -6
If the b-hood were to make it so we can name our equips...It would take even longer for them to come out V8... Wouldn't you rather have sutim more important done? Since I'm not good with programming (and somehow, I doubt you are either), I won't comment on how long implementing such a thing would take, but nowhere did I mention anything about V8, so don't put words in my mouth. Kain just gave me an ok idea, why not have every character buy their weapon at the beginning of the game, sword,axe,polearm,staff,dagger,blunt, and every so many levels a character gets, he can get so many skills to increase his weapon since the elemental wont work why not give it some special not great but small imbue? I doubt such a thing would be done, but if it were, it'd have to be at least after V8 (probably V10+), seeing as how this would call for a pretty drastic overhaul of the current equipment system. I still don't think non-RM classes should be able to combine elements with their weapons, unless RMs get some great fixes/ability(ies) to make up for their lack of uniqueness (which is pretty doubtful). forgot to mention that naming your weapon would be pointless if you could not have some small characteristic you can personally add to it. It would like be calling a ham sandwich and tuna sandwich. Is a name not a "small characteristic"? It may not add anything to the actual gameplay, aside from a slightly modified attack scroll, but it'd add a little uniqueness to your character, instead of everyone using the exact same generic weapon (okay, so they'd be similar in stats, but that's not the point, something you failed to notice).
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Post by stol2m on Dec 18, 2005 1:49:28 GMT -6
ok think about it this way. :Your weapon= short sword: 5 attack power 5 weight and whatever else: Name=Kain Thing
:Another Guy=short sword: 5 attack power 5 weight and whatever else: Another Guy Thing
same thing diffrent names very poor and pointless aspect. If you couldn't make "your" weapon unique from any other then the name does not either might as well not even name them if i may add.
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Post by Slimmy on Dec 18, 2005 1:53:13 GMT -6
If the b-hood were to make it so we can name our equips...It would take even longer for them to come out V8... Wouldn't you rather have sutim more important done? Since I'm not good with programming (and somehow, I doubt you are either), I won't comment on how long implementing such a thing would take, but nowhere did I mention anything about V8, so don't put words in my mouth. Did i say you said sutim about v8?
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Post by Kain on Dec 18, 2005 1:53:22 GMT -6
ok think about it this way. :Your weapon= short sword: 5 attack power 5 weight and whatever else: Name=Kain Thing :Another Guy=short sword: 5 attack power 5 weight and whatever else: Another Guy Thing same thing diffrent names very poor and pointless aspect. If you couldn't make "your" weapon unique from any other then the name does not either might as well not even name them if i may add. How 'bout looking at it from a perspective other than gameplay? And did I not just say myself that it wouldn't have any sort of gameplay difference? Geez... In a game so story-oriented as THG, are we to believe that our characters are only avatars? Who's to say that a weapon couldn't have a story behind it, either real ("real" as in a name based on something that happened in a battle or something) or imagined ("imagined" as in, RP)? Man, you sure are good at missing the point.
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Post by stol2m on Dec 18, 2005 1:56:49 GMT -6
tsk tsk no need to flame.
i was only stating my opinion. Ok you don't find it pointless you see point in it "have fun with it"
I on the other hand find it pointless what is outside the story or the character? it has to be played and altered. Just as if i were to come throw mud in your face it was clean before now it has mud all over it and the bottom line is i just tossed mud in your face for no reason. am i not right?
now this goes to show we have our own opinions and thoughts.
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Post by Kain on Dec 18, 2005 1:58:09 GMT -6
Since I'm not good with programming (and somehow, I doubt you are either), I won't comment on how long implementing such a thing would take, but nowhere did I mention anything about V8, so don't put words in my mouth. Did i say you said sutim about v8? If the b-hood were to make it so we can name our equips... It would take even longer for them to come out V8...Wouldn't you rather have sutim more important done? o helo der The underlined sentence obvious implies that you were saying I was talking about that feature being implemented in V8. tsk tsk no need to flame. i was only stating my opinion. Ok you don't find it pointless you see point in it "have fun with it" I on the other hand find it pointless what is outside the story or the character? it has to be played and altered. Just as if i were to come throw mud in your face it was clean before now it has mud all over it and the bottom line is i just tossed mud in your face for no reason. am i not right? now this goes to show we have our own opinions and thoughts. Your "mud-throwing" analogy totally falls flat seeing as how throwing mud in my or anyone else's face wouldn't benefit immersion and suspense of disbelief within the game world, and allowing people to name their weapons to give their character a little personality would. You act as though I'm saying that renaming equips would be something like "WHOA NOW IT'S ONE WAY, NOW IT'S DIFFERENT LOLZ!" You're already turning this into a "lol opinion/10" discussion, so we might as well not continue it.
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Post by stol2m on Dec 18, 2005 2:08:21 GMT -6
my thoughts exactly why continue? all you are doing is bashin' others ideas into the ground, oh btw heres a simple fact a suggestion can also be an opinion so dont try and pull that sh!t. and about the throwing the mud in your face was only and example your making it out like i tryed to threaten you...this isn'ta big money production game...it's a basic 2d game that "Won't" be makin'it to a game cd/cartridge.
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Post by Kain on Dec 18, 2005 2:14:43 GMT -6
my thoughts exactly why continue? all you are doing is bashin' others ideas into the ground, oh btw heres a simple fact a suggestion can also be an opinion so dont try and pull that sh!t. and about the throwing the mud in your face was only and example your making it out like i tryed to threaten you...this isn'ta big money production game...it's a basic 2d game that "Won't" be makin'it to a game cd/cartridge. 1. I never "bashed" ideas; just stated why I didn't think they'd work. There's a difference. 2. Never said a suggestion couldn't be an opinion. Where you got the idea that I said this, I don't know. 3. You were the one who brought up the whole "opinion" thing in the first place, so I'm not the one "pulling that shit." 4. I never thought nor implied that I took your mud-throwing example as a threat (haha!); all I did was tell you why it was a bad analogy. Once again, there's a difference. *yawns* I'm going to bed.
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Post by stol2m on Dec 18, 2005 2:18:06 GMT -6
lol
1: you cease to understand and get the point? that is bashing or flaming.
2: you are the one who said im turning this thread into opinion/10 thread w/e the hell that is.
3: if you were only stating why you didn't think they'd work, well i was only rebulting your "statements" and their was no need to tell me that im good at missing the point or w/e.
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Post by Slimmy on Dec 18, 2005 2:23:03 GMT -6
Yea this is guna be locked...so long thread...And no more talking...silent of peace...
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Post by stol2m on Dec 18, 2005 2:24:29 GMT -6
agreed, locking this thread would be a maracle to society.
im done arguing with this dude.
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Post by talon on Dec 18, 2005 4:39:45 GMT -6
Storm, do not double post. And if you three would, take it to personal messages. You three have made more than 30 new posts, most in the same topic, which is now being locked. >.<
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