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Post by Not on May 22, 2009 4:54:37 GMT -6
I can't see anything about forgetting on the forums, is there a more detailed and in depth explanation about how this system works?
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Post by Kija on May 22, 2009 6:25:39 GMT -6
You have the ability to temporarily lower your level to any other level below your current one. When forgetting, you will still gain experience, and if your level is not frozen, you will also continue to level when forgotten. So, if you forget to level one, you could end up being level twelve again when partying. All experience gained counts toward your real level when using the remember everything command, which replaces you back at your real experience.
The boss limitation has been removed in place of a level limitation, which is at a level fifteen difference at the moment. This allows major powerleveling to be kept at a minimum but still allow anyone to party with pretty much anyone they want. People do not have to constantly make new characters to party with their friends or feel worried if they get ahead of them. They can always go back.
Your bonus points are removed one by one when you forget. You do not get the choice to redo your points, keep your previous abilities, or wear every piece of armour and hold every weapon.
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Post by Speedy mc Speedy, Infamous DG2 on May 22, 2009 6:41:40 GMT -6
Can people who already have fought and beaten bosses team with others who also have?
For shits and giggles against Val?
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Post by Kija on May 22, 2009 17:02:09 GMT -6
At the moment, no.
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Enni
Explorer
And the moon light shines like a luminous girl tonight
Posts: 45
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Post by Enni on May 22, 2009 17:08:48 GMT -6
I like this idea. It is fucking fantastic.
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Enni
Explorer
And the moon light shines like a luminous girl tonight
Posts: 45
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Post by Enni on May 22, 2009 17:09:50 GMT -6
Oh but no EXP! LOL!
NO EXP FOR YOU!
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Enni
Explorer
And the moon light shines like a luminous girl tonight
Posts: 45
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Post by Enni on May 22, 2009 17:18:06 GMT -6
Oh and Kija if you see this. Why do I have a warning level?
As far as I know I haven't done anything?
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Post by Kija on May 22, 2009 22:14:20 GMT -6
As the notes in your profile say, which I suggest you read, you double post a lot. Even in this thread, you just made three posts in a row when you all had to do was press modify. It makes more spam than neccesary and is against the forum rules. Please remember that modify does exist.
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Post by Taterz on May 23, 2009 11:13:58 GMT -6
how about allowing players who've already beat them to go back and face them again without receiving an exp or gold reward at the end? it would help to alleviate the boredom of grinding since there doesn't seem to be any sign of sidequests any time soon.
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Post by Divusmors on May 23, 2009 14:30:53 GMT -6
But cannot join the fight with people who have not beaten them. It'd be pretty cheap to suddenly have a level 25 helping level 10's through val. Let the newbies and lowbies work for their shit.
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Post by Bolt on May 23, 2009 14:49:08 GMT -6
I am completely confused, which seems to happen when I miss out on something that Kija explains
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Post by Speedy mc Speedy, Infamous DG2 on May 26, 2009 8:14:31 GMT -6
So. Idea.
A. Players who have defeated a boss can refight them ON THESE CONDITIONS.
1. [glow=red,2,300]Condition A[/glow]- Battle said boss alone. 50% or less EXP/Gold gain, no level limits or anything.
2. [glow=red,2,300]Condition B[/glow]- Refighting a boss with other players. On this matter....
3. [glow=red,2,300]Condition 1B[/glow]- With other players who have beaten the boss. 25% EXP is gained, no gold is gained. There is no level limit or such. This is for use at TotE, for FUCKING DIEEEEEEEEEEE KAUGNostalgia.
4. [glow=red,2,300]Condition 2B[/glow]- With other players who have NOT beaten the boss. On this condition, and, yes, the coding would be an ass, the area's available equipment would be the only thing you could have equipped, less the boss battle not initiate. Also, the player would have to be scaled down to the lowest level in the party.
I think it would be cool. Being able to initiate combat with bosses already defeated. Then again, it would kind of kill the plot. But, then again, Val comes back, Kaug climbs back up, Grygasz has babies. We all have our way of coming back. And, the equipment limit means a low level WM can't come in beating the living shit out of Kaug with a Maul.
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Post by Bolt on May 29, 2009 1:31:57 GMT -6
So in other words its possible refighting bosses with a set of rules?
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Post by Joker The Royale on May 29, 2009 4:46:11 GMT -6
No, not yet Bolt, as of yet, you can not re-fight bosses. But, based on Jadens idea's, it would kind of kill the plot, but, it would be entertaining for a party of level 64 enlighteneds taking on Kaug for no exp and gold.
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Post by Divusmors on May 29, 2009 10:43:48 GMT -6
Naw, it wouldn't kill the plot. It's been mentioned that the whole boss thing is Voleron ressurecting his 5 lackeys, over and over, through his power. Without Voleron being dead, Vallatio, Kaug, Grygasz, Geyzer, and Magora all cannot 100% die. They're each an embodiment of part of him, be it his might (Geyzer), his smarts (Vallatio), his rage and insanity (Kaug), etc etc. Refighting the bosses wouldn't destroy any aspect of the game. Not unless it's abusable, such as refighting with people who have never fought him before. Having a level 5 suddenly allows you to be level 20, which is insanely powerful for val, especially with Anaran gear. It shouldn't be hard to do with how the game is set up, without any problems I think. The boss proc would work just as it is now, kicking people out of the party when the party steps on a boss tile, only instead of just staying out of the fight, they get one of their own. Maybe a solo fight (boot-all, no reparty proc) for trying to sneak in with another party. Oh, and you can still wear everything just about. Level 16 (lowest needed to party with level 1's), and I can still equip everything except the full plate helm, all together. Knight sword, too. Granted my evasion speed is at a solid 1 right now lol, my attack speed is still at 31, which is more than enough to hit a ballistic tiger. And with 178 total defense at level 16, full gear except helm with no enlightenment, there's not a thing up to possibly cave ogres and dragons that will hurt, at all. Keep in mind, I'm also using a knight to test this, which gets the heaviest of armor. So I'd imagine thieves with lighter body armor and helm, and mages with there what seems like weightless rings will not have a problem staying full geared while helping their brand new alts/friends that just joined.
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Enni
Explorer
And the moon light shines like a luminous girl tonight
Posts: 45
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Post by Enni on Jun 17, 2009 18:03:55 GMT -6
Been meaning to post this for a bit now.
I was thinking.
What if a option was added to forgetting for the specific purpose of fighting a certain boss again. Like, when you use the "forget" command, one of the options listed after it is used says "Forget to Vallation", "Forget to Kaug", "Forget to Grygaz", "Forget to Geyzer", and "Forget to Magora".
Then when you choose which boss you want to forget to it de-levels you to a pre-determined level, ie. when you "Forget to Vallatio", you are de-leveled to level 1. When you forget to Kaug, you are de-leveled to level 15, and so on.
Therein you are allowed to re-fight the boss without gaining exp, or gold. I leave it up to the Brotherhood to decide if you can group with people who haven't beaten them yet.
The catch would be that you cannot, "Remember" back your lost levels until you beat that specific boss. Or you decide to give up and "decline to forget to Vallatio", for example. At which point you again regain the ability to forget and remember willy nilly to whatever level you want, but lose the chance to re-fight whichever boss you de-leveled to face.
The players essentially become locked into that range of levels, like, 1-15, 15-30, 30-45, 45-60. Or whatever everyone thinks would be a good range for each boss. And they can't leave that range until they either defeat the boss or give up the attempt to do so, and at which point if they decide to do so again would have to start back at the beginning level for that range.
I know that is a mouthful, and probably a head-ache to code(like pretty much everything). I still like to keep the idea alive for a little while longer, and it would give everyone the option of re-playing each area of the game.
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