Enni
Explorer
And the moon light shines like a luminous girl tonight
Posts: 45
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Tote!
Jun 21, 2009 17:23:12 GMT -6
Post by Enni on Jun 21, 2009 17:23:12 GMT -6
Hey everybody,
Hello there,
Oh yeah,
Hey guys am I the only one who thinks that Tote is getting a bit boring? The other day it was like... "rub"... "stop"... "divide"... "quarter"... "nuke"... "pearl"... "white"... maybe I am just bitter because I play a Red-Mage and the monsters don't drop for me after a few simple keystrokes.
I like the new level system, but I feel like Tote could use some harder monsters, and I am wondering why the new exp system wasn't postponed until the instillation of the new dungeon.
I want to say that I like the addition of Mp potions as well, that seemed like a good move. Only I was wondering if the Mp potions for Fighter/Skill based classes will be changed to something like "Strengh Drink", or something more fitting. Because right now it doesn't make that much sense for fighters to buy thirty light healing potions, and mediums, and greaters.
I would think something like a strength drink that comes in light, medium, and greater but has a range of something like 3mp, 6mp, and 9mp would make more sense especially in the gold being spent in some cases.
What does everyone think?
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Tote!
Jun 21, 2009 23:57:10 GMT -6
Post by Kija on Jun 21, 2009 23:57:10 GMT -6
The new experience requirement was put in now because it affects more than just the end area with everyone leveling too slowly. It affects the entire game. Not every change made is just for the end game.
Every single area could use more strategy, so yes, every area needs monsters that feel more challenging. This again is not just an end game problem. The new battle system is meant to fix this.
Strength drinks that give magic points will not exist.
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