Post by Sandlight on Apr 26, 2012 14:19:21 GMT -6
Here are some idea and changes that I think can really improve the battle gameplay for THG. Feel free to discuss and add suggestions.
Enemy Positioning
To add more variety to the battle gameplay, where the enemies are on the battlefield should be as important as what they are.
The battlefield where the enemies are in is a 8x9 matrix (8 rows and 9 columns). The battlefield can be divided into 3 8x3 areas with the furthest area from the player column being the back row, the adjacent area next to that one being the middle row, and the closest area being the front row. Enemies in the back row gets a slight defense bonus while enemies in the front row get a slight offense bonus. Also this idea was suggested in the suggestion thread in the forums as well.
Also, an idea to is to give bonus auras to enemies. For example, an enemy has an aura that is a 5x5 area that gives a strength bonus to any enemy that is inside that area. An enemy with a bonus aura is dangerous if it is around many of its enemy buddies while harmless if it is somewhere in the corner of the battlefield.
There can also be abilities that targets an enemy and checks if there are adjacent enemies around. If there are or aren't, there can be additional effects that happen. For example, a Thief can have an ability that does basic damage to an enemy. If that enemy is alone (no adjacent enemies), the ability will do twice the damage or whatever. Another example can be an ability like Chain Lightning which starts with the targeted enemy and damages adjacent enemies and this effect continues until the chain is broken with no adjacent enemies.
Knockback can be a special property of an attack or ability that allows the player to move the enemy away relative to the player in the battlefield. Player can decide to move the enemy of interest into the back row or even out of another enemy's aura area or even make the enemy alone with no adjacent enemies.
There's many potential and possibilities when dealing with enemy movement.
More Area Abilities Shapes
All THG have right now is for area abilities shapes are squares of variable sizes (3x3 and 5x5), column, row, and everything (Psychostorm). Some new shapes can be bigger columns and rows. There can also be diamond shape, cone shape, etc.
Enemy Positioning
To add more variety to the battle gameplay, where the enemies are on the battlefield should be as important as what they are.
The battlefield where the enemies are in is a 8x9 matrix (8 rows and 9 columns). The battlefield can be divided into 3 8x3 areas with the furthest area from the player column being the back row, the adjacent area next to that one being the middle row, and the closest area being the front row. Enemies in the back row gets a slight defense bonus while enemies in the front row get a slight offense bonus. Also this idea was suggested in the suggestion thread in the forums as well.
Also, an idea to is to give bonus auras to enemies. For example, an enemy has an aura that is a 5x5 area that gives a strength bonus to any enemy that is inside that area. An enemy with a bonus aura is dangerous if it is around many of its enemy buddies while harmless if it is somewhere in the corner of the battlefield.
There can also be abilities that targets an enemy and checks if there are adjacent enemies around. If there are or aren't, there can be additional effects that happen. For example, a Thief can have an ability that does basic damage to an enemy. If that enemy is alone (no adjacent enemies), the ability will do twice the damage or whatever. Another example can be an ability like Chain Lightning which starts with the targeted enemy and damages adjacent enemies and this effect continues until the chain is broken with no adjacent enemies.
Knockback can be a special property of an attack or ability that allows the player to move the enemy away relative to the player in the battlefield. Player can decide to move the enemy of interest into the back row or even out of another enemy's aura area or even make the enemy alone with no adjacent enemies.
There's many potential and possibilities when dealing with enemy movement.
More Area Abilities Shapes
All THG have right now is for area abilities shapes are squares of variable sizes (3x3 and 5x5), column, row, and everything (Psychostorm). Some new shapes can be bigger columns and rows. There can also be diamond shape, cone shape, etc.