Post by Ambush Magnet on Jan 3, 2006 8:13:31 GMT -6
Do monster Critical Hits (ie. When a monster hits you) take your defense into account?
See, I found that when I was training at Ogres, they would normally hit my RM for around 17 DMG, but they'd crit about 150, almost half his HP.
I simply wondered whether this was just bad luck on my part, or whether it's a recompense for monsters not being capable of Mortal Wounds. (though, judging by the damage calculation forumlae on the website, a Mortal Wound still wouldn't do that kind of damage)
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In order to give a definite answer, I'd need to know your RM's defense. In any case, depending on the quality of the hit (ranging from a weak hit to a critical slam hit), a Cave Ogre is capable of damage between 97-409 before defense is applied. So, I can see where an Ogre can do only 17 damage to you, since when defense is factored in, 17 is the minimum amount they normally do. Spells and defending can further reduce this to one point of damage (defend+Forcefield+Barrier 3+superior defense)... but that's beside the point.
I can also see where it could do 150, unless your RM is running around with over 260 defense.
Last Edit: Jan 3, 2006 9:09:07 GMT -6 by Takahashi
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Please take note, as well, that critical hits and normal hits are completely different, not just multiply damage by 2.. Yes, the prime damage is multiplied by two, however that is right after figuring the strength of the hit, which would be between the hit variables. Such as, your attack rating is 100-130.. It would figure the number between that first. Then, it it multiplied by two, and then lastly defense is subtracted. If your defense is 100, and the prime hit is 150, the normal damage is 50. But, the prime becomes 300, and the final number (300-100=200) comes out 200. I guess, on a standpoint, you could say that you don't suddenly get double the defense, so we don't subtract the defense from the prime and then the added bonus, only the final number. xD
Monsters have a secondary defense ontop of a first, although this secondary defense is only on certain ones. It's governed by 3 marks. One is -25% damage, another is -50%, and the last is 75%. It is possible that due to this, the critical hit was nullified, and/or reduced in half depending on what you hit. Armadons, I believe, take -50%. Whereas the evil spirits take -75%, that is why someone had once dived a spirit for less than 50 damage, after all the defenses were added in. xD This is what we use to determine high defense monsters, and those that are not. It keeps the defense values for some from going way off the charts.