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Post by Hiroshima on Jul 8, 2005 14:35:38 GMT -6
to start of the newer version of Mysteries of Darlow -
Blue Magic!!! is it Voleron-ish? why is it the ONLY magic that is restricted to one class? why does Pearl look like *cough**cough*? BH members feel free to respond.
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Post by Takahashi on Jul 12, 2005 10:46:49 GMT -6
Blue Magic is no more akin to Voleron then magic designed to rip apart particles at a subatomic level and use the resulting energy to flay the life from unfortunate creatures (Nuke), erase the target from existance (Rub), or any of the other macabre tasks black magic is capable of. I think Blue Magic was made exclusive just so there'd be a third style of magic user to go with. White magic is primarily defense, black magic is primarily direct offense, and blue magic is primarily indirect offense (sleep, poison doing gradual damage on top of its initial damage, confusion, etc).
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Post by Rapta111 on Jul 12, 2005 16:26:37 GMT -6
Is "instill" counted as red magic?
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Post by talon on Jul 12, 2005 16:31:13 GMT -6
I believe instill would be counted as black mage. It is the embodiment of an element formed by changing the structure of, say, the air around the blade to carry electrometic charges, or to crystalize the air into ice as air does carry water vapors, or to heat up to carry the affect of fire, much like a black mage does to cast those spells. There is no 'Red magic', as red mages are the symbolization of capability to work both white and black magic.
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Post by Sarm on Jul 12, 2005 18:58:51 GMT -6
Blue magic isn't restricted to Blue Mages...Blacks get Boost and Barrier, and I think Red Mages get Boost, Barrier and Lock (No Lock for Blues?). Call me crazy, but I considered all stat-changing magic to be its own colored magic seperate from white and black. Stat-down magic (Weak, Slow, and...Lock) would be Blue, so I looked at Shield, Fast and Boost to be...Red Magic, maybe? I dunno, though. Neither fits perfectly with the game.
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Post by Hiroshima on Jul 12, 2005 19:16:42 GMT -6
yes but the guides have Blue it's own section, Blue mages can learn outside of their "box" but no one has entry to their base of knowledge.
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Post by Sarm on Jul 12, 2005 20:20:37 GMT -6
That's because the other blue spells that can be learned aren't listed in the same "box", so to speak. Barrier and Boost spells aer listed under Black. Slow is listed under White, but Weak is the only one in Blue. Then there's also the Lock spells that Blues don't get, even though Weak/Slow/Lock are all the same type of spell which differ only in what type of stat they affect.
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Post by Taterz on Jul 13, 2005 3:42:54 GMT -6
i see instill as red magic...combining melee with magic in the most perfectest way
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Post by Hiroshima on Jul 14, 2005 3:14:53 GMT -6
yes, but your taking Black Magic (the elemental part of instill) and putting it into a weapon. your dealing with mostly the magic part which makes it Black Magick
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Dagolar
Hunter
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Posts: 117
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Post by Dagolar on Jul 15, 2005 18:24:01 GMT -6
All magic in the world of Darlow and Skure originates from something. Black and white magic originate from Nexus. Black and white magic deal with life in one form or another. Blue magic is simply destructive, and does not come from Nexus...
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Post by Hiroshima on Jul 15, 2005 18:31:48 GMT -6
to me thats like saying this ---> omg, your absolutly right hears a cuukei! (any spelling errors are on purpose) but thanks for the Cookie Dags
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Post by Rapta111 on Jul 18, 2005 20:06:57 GMT -6
While Blue Magic is supposedly restricted to Bluemages, why has some of Blue Magic leaked onto melee skills? A skill like crush, for instance.
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Post by talon on Jul 18, 2005 20:20:33 GMT -6
It's a cause and effect system. If someone got beaten, their strength, even if they didn't do anything, would drop. Crush causes enough of a hit, to cause tiredness and soreness, to giveway to lack of strength.
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Post by Taterz on Jul 18, 2005 23:08:59 GMT -6
i figured crush aimed at the chest, which would cause immediate side effects
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Post by Sarm on Jul 19, 2005 10:12:10 GMT -6
Yeah. Crush causes Weak -status-, so you can attribute it to broken bones or making the monster winded. The Weak -spell- shrivels up muscles (or so I like to imagine it).
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Post by Hiroshima on Jul 19, 2005 20:07:55 GMT -6
yes, but you know what has been realized? Knights are practically melee black mages, they have dice (vertical attack) Puree (5x5 area attack) i think they have something that goes horizontal? not to mention Knights are pretty good when it comes to just plain attacking a single unit. Now they jsut need an all-area attack......hmmm.
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Post by iris on Jul 20, 2005 8:56:31 GMT -6
i dont see why blue mages dont get lock, and i dont see why rm doesnt get fast either o.0 and i think for an all-area attack, you could make something like cecil's darkwave. it went through enemy's, and it doesn't have to be made powerful either.
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Post by Hiroshima on Jul 20, 2005 23:10:45 GMT -6
i remember hearing that Redmages got Fast/Fast2/Lightstorm in their "arsenal" i also remember hearing that those never appeared in it.
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Post by Sarm on Jul 22, 2005 6:18:28 GMT -6
Well, it definately doesn't appear in the character guide. I made sure to check before bringing it up in-game that they ought to get Fast spells.
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Post by Hiroshima on Jul 22, 2005 18:53:16 GMT -6
the spells guide -last i remembered it- wasnt updated
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