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Post by U. Dye on Mar 23, 2006 11:47:10 GMT -6
A build finder! Last night I sat in front of a C++ compiler for over 3 hours writing a program that would find a character's build, no matter what their class, based on the stats provided by the user. I tested it on my Knight and WM, and it was accurate. Hell, it can even make out a little text file containing the data, if I tell it to.
Why am I telling you all this? By now, it should be semi-obvious: if you wanna know your build, I'll tell you. Just PM me your character's class, level, and stats, as well as whether or not they have the blessing.
Why would you want to know your build? Well... One good reason is, based on what I've been told, I've deduced that the reassigning of our points that we're supposed to be able to do at L.60 is gonna be more of a... mandatory thing. I dunno if that's RIGHT or not, but still, I considered the possibility. So, if you're happy with your build, and you wanna know what it is ahead of time so you can be ready to recreate it, send me a PM with the information listed above. Also, if you want a handy little Notepad file to save the data in, provide me an email address, and I'll attach the file to one.
BTW, I asked Kija last night. He said a thread like this wouldn't be considered spamming, so... Don't anyone start screaming spam on me. <_<
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Post by Mahn on Mar 23, 2006 17:52:30 GMT -6
SPAM! SPAM! SPAM!
Anyways, good to show you did something with coding. I haven't taken the time to really go "in depth" into C++ as I really never had the time, BUT I am guessing; it takes the base stat numbers you start with and configure the stat gains by level...along with blessing if needed; and re-adds the bonus points to correspond to the ending stat numbers. Re-distributing your bonus points in the upcoming version at level 60 WILL be very useful. On a side note, Version 8 is coming along nicely. Should be out soon...at least me thinks.
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Post by U. Dye on Mar 23, 2006 17:56:28 GMT -6
Actually, it does pretty much the opposite. It takes the current stats, factors out the base stats, factors out each stat based on gain per level * (level - 1), factors out the blessing if applicable, and the number of points put into each stat are left over. In the case of HP and MP, it divides by 3 (or 4, if it's a Fighter's HP stat).
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Post by Thornreaper on Mar 28, 2006 20:48:22 GMT -6
lozlozlzlz I could do that in QBASIC. But it's nice to know. The last time I had you show me my build, it didn't look correct, I could be wrong, but I dunno.
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Post by Hiroshima on Mar 29, 2006 0:52:42 GMT -6
not to be mean to Dye or anything, but, i don't see how this is needed at all =/
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Post by Jumin on Mar 31, 2006 20:49:01 GMT -6
well.. you know what I created??? ;D MacGyver the Redmage! i was so happy the name wasn't taken.. it's soo perfect for the RM.. haha
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