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Post by Erb on Jan 26, 2007 5:19:31 GMT -6
Some ppl are going to tote and NOT getting enlightened just so they can power lvl and go back to Mona, i was doing that, but i find it kinda bypassing the hole purpose of the area restrictions, so i enlightened parp and sent EFH back to Mona. Wut is Your opinion?
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Post by Taterz on Jan 26, 2007 6:06:43 GMT -6
powerleveled? false
i get more exp/hour down near monastery. i never come near dying, even IF i dont morph. i dont have to waste time running to the inn, and running back.
just because they get bigger numbers in the pit, they spend more time resting which decreases the amount they can get over a period of time.
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Post by Mahn on Jan 26, 2007 7:48:00 GMT -6
No such thing as being "power-leveled". Last time I checked, non-enlightened can't party with those who are enlightened. Regardless of what build you are, you won't be able to survive the chaotics by the hole if you aren't enlightened (+300hp/50% magic reduction). Just because the chaotics in PoP give more exp, you can kill the ones in IC faster. It basically evens out unless you want to get into the specific, hardcore, sophisticated details which Faru knows . Even then, IC is more of the place to be. Alot of people hang out there, both who beat and haven't beat Geyzer, whom you can party with. Quite alot of people at PoP but hardly anyone parties there from what I saw. All waiting for PoP2 coming soon. All in all, stay at IC if you want faster leveling or go to PoP to get enlightened and level slower. Whether you get enlightened now or later, the exp boost from it won't do much in the later-run as the curve increases a shit-ton. Without the enlightenment bonus, leveling from 40-60 would be slower then leveling from 50-60. If you get enlightened in the 40's and jump to the 50's, that is a nice increase. If you get enlightened in the 50's and jump to the middle/end 50's, not really that much of a gain. Exp bonus may be same but shit-ton more exp to level which means bonus really doesn't mean that much later on if you get it then. Short answer: Faster leveling in IC, slower leveling in PoP, and non-enlightened in PoP = raped without lube. As for the "abusing" part, Kija would know more about that. I think it is but that is my opinion. I didn't think the players would/will continue to try and "cheat the system". If it is that bad, then speak up with opinions then just getting it forcibly changed because you "abuse it". Oh well, the players bring it upon themselves in all situations. If bug reports are reported and people didn't abuse them saying "It is your fault for having it in"; if people would stop trying to cheat the system; and if people would start posting suggestions and alterations to the game within the boundaries of limitations...I think the game would actually turn out to be a HELLA'LOT funner. We HATE to forcibly change things because people like to abuse them. It ruins other things within the game and makes other people mad. Everyone can't act out single or not at all. Start taking some ideas/opinions and start submitting them. If you don't want to, whatever floats your boat. I'll still sleep good tonight.
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Post by Takahashi on Jan 26, 2007 10:16:32 GMT -6
Yeah, it's not really abuse, since the only setups that would work are teaming someone with Enlightenment with someone who beat Geyzer, or someone who beat Geyzer with someone in the Monastery. In the former case, the ones who aren't Enlightened can't go too far into PoP. If they do, they'll likely get tenderized by the sudden boost in power that monsters get. The risk to reward ratio in PoP is rarely favorable when compared to the Monastery, more so with PoP2 if you're not Enlightened. The cases where it IS favorable requires an amount of levels that are really only acquired with Enlightenment. That is, by the time that PoP is worth it, you should be well beyond the level where you're fighting in Monastery. In the latter case, the only place that a post-Geyzer/pre-Geyzer party can fight for good XP is the Monastery, so there's really nothing out of the ordinary. At worst, post-Geyzer people can 'abuse' the ability to make use of ToTE gear in a pre-ToTE area. That's really not abuse at all, although it makes it slightly easier to grind levels with the pre-ToTE people in your party.
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Post by Erb on Jan 26, 2007 11:25:45 GMT -6
i get wut your saying,, but i experienced it myself and with me and doc, we can Handle Pop dragon battles fairly easy with barrier 3, nuke, rampages, short story: it is possible for non enlightened to survive in Pop, but yea it is faster exp in IC: it counts how fast u do it, thats y i solo
don't underestimate Doc, remember, black mages are good at soloing
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Post by Taterz on Jan 26, 2007 13:47:40 GMT -6
don't underestimate Doc, remember, black mages are good at soloing
able to solo? maybe. good? i doubt it. i bet i can solo faster than a blackmage due to the sheer power of beevar. how many fights you can survive against something super strong versus how long it takes, time always wins
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Post by Kain on Jan 26, 2007 13:48:23 GMT -6
i get wut your saying,, but i experienced it myself and with me and doc, we can Handle Pop dragon battles fairly easy with barrier 3, nuke, rampages, short story: it is possible for non enlightened to survive in Pop, but yea it is faster exp in IC: it counts how fast u do it, thats y i solo don't underestimate Doc, remember, black mages are good at soloing I'd say this is the exception rather than the rule...you're both longtime players, and Doc is known for his crazy soloing exploits (though, I understand what you're saying and think BMs really need to be toned down, but that's not the point here). I don't think the average group is going to be able to handle anything beyond the Salamanders and Dark Imps (which give IC-level exp, if I remember correctly). The Lower Demons that show up with Fire Giants in the lower rings of PoP can easily kill an Unenlightened player with a Boosted physical attack (depending on the class, the LD may not even need the Boost spell). Down in the lava room at the bottom, you have Fire Dragons and Demon Smokes; FDs have lots of HP and are pretty strong, and Demon Smokes, while low in HP, are annoyingly resistant to damage...as far as the area around the hole, FD and TDs are both strong, and without Enlightenment, an Evil Spirit's Rub has a 90% success rate. I don't think we even need to touch on the monsters in Magora's lair... =\ So yeah, I don't think this is too much of a problem. It's possible, sure, but I think the monsters inside PoP are tough enough to keep it from being very widespread, and I don't think most people will try it anyways. I don't even see why anyone would want to wait to be Enlightened since, as Mahn said, the 50 million exp gives you less and less of a jump as you gain more levels (well, I can see one reason--I know a few players leave overleveled characters in areas and powerlevel people with them as a way of OMG BEATING THE SYSTEM YO.) Whether this is "wrong" or not, I don't know.
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Post by Takahashi on Jan 26, 2007 17:49:05 GMT -6
i get wut your saying,, but i experienced it myself and with me and doc, we can Handle Pop dragon battles fairly easy with barrier 3, nuke, rampages That's like if I said that Kaug is a pushover because I know of a party setup and battle plan that makes killing him in the mid-teens level-wise plausible though. Just because something is possible doesn't make it likely, nor easy to reproduce. Many of the classes are good at soloing though. All that is needed is at least two of the following: - A source of healing that can erase at least one round of damage per casting (Black Belt, WM, RM, Blue Mage, Black Mage). - A significant amount of HP, whether artifical (Barrier 3 and other damage-reducing abilities) natural (Fighter, Black Belt, transformed Rangers) or both. - Enough damage to dispose of enemies in a timely manner (BM, WM, Blue Mage, Knight, Dragoon). - A means of disabling/hindering enemies to give more breathing room when it comes to recovery (BM, WM, Blue Mage, RM). - A class name that starts with D and ends with 'ragoon'.
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Post by Erb on Jan 27, 2007 19:18:55 GMT -6
for example Flya is lvl 51 and not enightened, but ive foumd it easier / time saving to train at mona
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Post by Taterz on Jan 27, 2007 20:47:25 GMT -6
1 mp per jump, roughly 800-1800 damage per jump, no damage taken
i'd say dragoons got it pretty much made in terms of surviving, albeit it will take a while on some areas
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Post by Hiroshima on Jan 28, 2007 22:26:46 GMT -6
51 and no enlighten? by the time he decides to it n't even get him a lvl.... i don't know why he even bothers? the enlightenment gives so much exp that it makes getting from 40something to 50whatever happens in seconds as opposed to getting there in daysweeks/months and then getting enlightenment and WOOO! halfa level!!! yay!
then again, his time, not mine... =P
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Post by Erb on Jan 29, 2007 12:35:34 GMT -6
the hole purpose of this "core alliance" is to train at tote and go back to mona when ur lvl 55 or wutever,, Note: my record is at stake, if Flya passes lvl 53 without getting enlightened, that beats Erb the thiefs record of highest lvl in Mona: i cant let this happen, i like to keep this record, my only hope is to train EFH and pass lvl 53 and keep the record
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Post by Hiroshima on Feb 5, 2007 22:35:13 GMT -6
If he passes lvl 53 without enlightenment then god bless his pitifull soul. =P and Erb, yours too if you attempt all this... ;D
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Assailant
Hunter
All literary men are Red Sox fans. To be a Yankee fan in a literate society is to endanger your life
Posts: 119
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Post by Assailant on Feb 9, 2007 17:13:19 GMT -6
i say ur insane if u dont get enlightenment when u get to tote, either way, ur gonna get the 50 mill exp sooner or later, unless u wanna do mag w/o enlightenment (is that even possible?). y not get it sooner rather than later, especially if it takes forever to lvl. flya's got a goon and knight right? his goon may live, but how does his knight survive?
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