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Post by paulostore on Aug 28, 2007 17:56:00 GMT -6
Red mages are the best parter of fighters. They can use low magics on that nast monster and cure making ur live whit 2 bether. Now a amazing thing no one admit puting agi on a RM as a build. I use 1 agi 1 will and get a nice suporter that can evade and stay alive for some time. I think this build is the best for a suporter RM. What u think??
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Post by Rand on Aug 28, 2007 18:33:30 GMT -6
Any number of builds can be used for a supporter Redmage. It's true, though. We can heal admirably enough, blast things, and revive people even after the whites' silly cloth armour fails them. Add on our Instillation power and ability to decently melee, and what's not to like?
The Agi//Will combo has been popular for awhile now actually. In fact I've used it before myself. Quite handy.
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Post by Jumin on Aug 28, 2007 20:37:44 GMT -6
also with the lower healing of the RM, it makes a nice partner with the fighter to keep the fighters hp low to keep the rampages rolling out.. haha
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Assailant
Hunter
All literary men are Red Sox fans. To be a Yankee fan in a literate society is to endanger your life
Posts: 119
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Post by Assailant on Sept 5, 2007 13:53:04 GMT -6
Well the thing I tried with redmage was making it utterly impossible to kill. I was originally doing 5/6 strength and 1/6 willpower. I recently changed this to 10 wp, 10 agi, and the rest strength. So I'll admit putting agi on a redmage. Even a battle rm can use it.
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Post by Takahashi on Sept 5, 2007 15:42:13 GMT -6
Agility is one of the stats I'd go light on when making a RM, especially if I'm making them into a caster as opposed to a bruiser. If I was going to build a caster RM without any OCD tendencies (i.e., trying to keep certain stats equal to eachother or close to half of another stat), I'd focus on willpower, followed by MP and then maybe agility. Three agility per level is a lot, and Fast 1/2 can further augment the natural evasion/battle order edge a RM has compared to a WM (the only other class with a mass heal or Cure 3; armor, agility investment and the two types of evasion increase Fast spells offer can mix things up a bit, but in general the RM will have an edge when it comes down to who will cast first).
Building a melee RM would be a little different. I'd invest a little more into agility, but my primary focus would be on strength, with MP being as much of a priority as a higher spot in the battle order. I'd be less reliable in terms of healing people, but the extra agility would let me act as an emergency last resort healer. Trade a little bit of strength for dexterity if need be; it comes down to whether you want to use Fast 1 or Boost 1 as your primary augmentation spell.
As a loose stat guide, I'd have five/six will, two MP and one/no agility every four levels as a caster. For a melee RM it'd be more like three/four strength, one/no dexterity, two MP and two agility per four levels.
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FenrirXIII
Hunter
[glow=red,7,150]The Original Gumdrop[/glow]
Posts: 98
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Post by FenrirXIII on Sept 6, 2007 9:50:11 GMT -6
My favorite RDM setup alternated, with 1agi/1wp on even levels 1agi/1mp on odd levels
Loved AGI alot. >.>b
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Post by mikehappy on Sept 12, 2007 22:09:39 GMT -6
Well the thing I tried with redmage was making it utterly impossible to kill. I was originally doing 5/6 strength and 1/6 willpower. I recently changed this to 10 wp, 10 agi, and the rest strength. So I'll admit putting agi on a redmage. Even a battle rm can use it. Hah, i'm actually using this build myself, it works great.
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