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Post by U. Dye on Mar 22, 2006 12:27:06 GMT -6
(Note: this thread was Reap's idea, not mine)
About the new icons... When they get re-done, wouldn't it be cool if, rather than 1 death icon (which is probably gonna be a faceplant for everyone), we get 2, one of which is randomly selected when it's needed?
BTW... the thread I was originally gonna post this idea in was killed and another thread had to be made. BAD BAD BAD! *cracks bullwhip*
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Post by Takahashi on Mar 22, 2006 20:32:59 GMT -6
Hrm, so have two death icons, one of which is randomly chosen when the character actually dies? I like the idea, but I'd prefer a slight variant:
- Have the standard death icon for normal deaths. If you take fatal damage, and it's not excessive, you get your normal death icon. You were struck down in the heat of battle, but it wasn't an overly vicious blow that led to your demise.
- If the character dies via overkill or due to certain circumstances (i.e., they get eaten and upon recovery fail the check for being in wounded form, or they take damage far beyond their remaining HP), they have a less 'clean' death icon.
Using the BH as an example, their 'bloody death' icon would be highly tattered robes, indicating that the circumstances leading to their death were so savage that both soul and that which binds it were torn apart.
Edit: There's an idea. If your death is rather graphic (probably only due to excessive damage, since Eat can at times be unfair and spit out a corpse even if you kill the monster the round that the person was eaten), Life 1 has a slight chance of failure when used on a 'mangled' corpse.
Maybe also have Life 2 always work on a mangled corpse, but restore the target's HP to a range from 60 to 100%.
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Post by U. Dye on Mar 22, 2006 20:49:13 GMT -6
Good ideas... But what would be considered excessive amounts of damage? A percentage of their HP would be impractical; numbers get pretty big in that aspect. Maybe just give them the mangled icon if they die of a crit?
That sparked another idea in me: as a player is getting beaten up, wounds start to appear on their icon. Things like blood and stuff.
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Post by megaton on Mar 25, 2006 12:51:13 GMT -6
just a thought, but perhaps you can restore the partying with higher people? you can make it hard like make the people in the party gain no exp? then again just a thought,
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Post by talon on Mar 25, 2006 12:53:27 GMT -6
They can party with higher people. They just can't party with FURTHER people. ;D
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Post by U. Dye on Mar 25, 2006 23:35:09 GMT -6
Mega, the damn powerleveling and dragging by higher-levels got to be too much of a problem. That's why it was removed. Sorry it has to make people FIGHT for their EXP, but seriously, those first people had to fight for it too. They didn't have the luxury of being powerleveled. You think about that.
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Post by Jumin on Dec 3, 2006 3:18:17 GMT -6
So, I've noticed that people have been training for the V8 bosses. But, because of the difficulty of the new bosses, people tend to train a lot more. I've noticed that this extra training let's people just go straight to training for the next boss instead of exploring and training against easier monsters and building up to the strongest monsters.
I was thinking that monster should be given buffs, so that players will have to come up with strategies (like targeting monsters that hurt more, or give status ailments first) so that we're not just training mindlessly, killing whatever is at the top of the list.
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Post by U. Dye on Dec 4, 2006 13:47:28 GMT -6
Actually, we DO have such problems to face, Jumin. Over the course of the game, they go from having minor stuff (basic magic), to major stuff (eat, Rub, Boost1 followed by a 500 crit, high attack power).
I'll explain in more detail when I get home; right now I'm in a school computer lab, and I don't have much time left.
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Post by Jumin on Dec 4, 2006 17:50:57 GMT -6
well, tote is ok... lol
but every other HG has people going straight to the best training areas
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Post by U. Dye on Dec 4, 2006 23:50:29 GMT -6
Oh yeah, I did forget to elaborate on what I said... Well, I'll do it now.
In SK, the worst things you're gonna face are Fire1, eat (if you go into forests), poison, and maybe some big crits. Not too bad, since you're just starting out.
In DM, things are getting a little more interesting. Now you're looking at Slow, Weak, monsters with a lot of defense (and Shield1 to boot), monsters with a lot of Attack (and Boost1 to boot), monsters with a ton of HP, monsters with a lot of Attack and poison, and monsters that eat you, AND have a lot of HP and Attack. Getting a little nastier now.
In SS, it's turning crazy. You're got Wyverns throwing Fire2 at you, alligators goring you, Mesosaurs throwing out Fire spells, spiders with poison AND paralysis, monsters with a ton of attack and Defense, monsters with Fast, Slow, and a lot of speed, monsters that Sleep you on attack... And god forbid you go into a forest, where the Eaters with a ton of HP and attack live.
Now we're in IC. Ho. Ly. Shit. Right at the start, every monster has a chance of casting something (Ice1 or Ice2) on you, and they can also gore you. You've got rocky things that take half damage, AND gore you. You've got worms with nearly 3k HP and Eat. You've got snakes that can consistently hit an Enlightened person with Fast3 on them and Slow3 on the snake. You've got golems with HP and Ice2, you've got guards with damage reduction and healing spells...
I think you can see where I'm going with this. This game does have this element of strategy you're talking about. Now, granted, what you said is true. People DO go right for the best training spots, and occasionally they get lucky, make it there, and reap some EXP. These are usually folks who know what they're doing, have seen it before, and do have the strategies.
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Post by Jumin on Dec 12, 2006 21:07:37 GMT -6
I was thinking about how advanced our game compared to the other byond games, but it made me wonder... If our game has to reboot daily i was wondering why the game doesn't have an auto reconnect. It's mostly for convenience reasons because almost everyone double keys, and it would be ever more of a convenience for people who are using the Beta version of Byond. So.. please kija? can we get auto reconnect?
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Post by Mahn on Dec 13, 2006 8:36:34 GMT -6
Normally, it does auto-reconnect you when a world reboots but it fails because of BYOND. I am guessing, it has something to do with BYOND itself. Kija may shed some more light on this subject if he chooses to but after he does, if he does, back on topic about "New Non-Skills". Granted, this kind of is one but it sounds more like it would go in the suggestions or complaints section; since it has to deal with the world, in general as a BYOND world, and dreamseeker.
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Post by Kija on Dec 13, 2006 10:15:39 GMT -6
In the past, the old monitor system required a Brotherhood member to log into the server first for the server to be certified. If a person that was not subscribed to the host setup logged in first, the server would automatically close.
So, in order to reboot the server, the server would close down, open back up, and then the host would try to log in first. As otherwise, if people would just automatically reconnect, there was a good chance the host would not be the first.
This is no longer neccesary with the current system, but the reboot command was never updated from it. It is now though, and should work for most. There does seems to be a BYOND bug where people will get stuck at "Logging in" though.
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Post by Hiroshima on Dec 13, 2006 20:33:51 GMT -6
i just usually wait half a minute and press enter, it always saved my last location....Lol..i do like the idea of auto-reconnect....now...back to the topic at hand!! =]
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Post by Not on Mar 20, 2007 19:50:19 GMT -6
Chocobos!
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Post by U. Dye on Mar 21, 2007 2:01:38 GMT -6
...That could be interesting...
Investigator: *rides through the Hunting Grounds and is ambushed* OH SHIT! RUN! *kicks at the Chocobo with his heels*
Chocobo: ...*doesn't move*
Investigator: Huh? Move, dammit! They're coming right at us! *kicks with heels again*
Chocobo: *bucks the rider off, turns around, freshly corrupted, and mauls its ex-rider before any of the other chaotics get close*
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Post by Not on Jul 18, 2007 16:50:20 GMT -6
Bosses gain levels equal that to that of the over leveled player trying to solo them.
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InfiniteWisdom
Hunter
The Banished
100%
The world suffers from selfishness,don't be a victim, have wisdom...
Posts: 104
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Post by InfiniteWisdom on Jul 18, 2007 23:12:36 GMT -6
Hello! As you progress through the game , u see extensive land and the towns, but hey, there can be a use to keep the role of ancient civilization, as well as a means of how the hunting grounds are to show the power and devastation ruling through the hunting grounds. This basically says that since visitors coming to the new area, they want to know what is out there, and as V8 might show, more tactic and creativity in strategy can allow for a better understanding on how to kill creatures. The idea is to incorporate other areas for more interaction as well as investigation and skill, such as a type of gallery that depicts the great beasts that the towns have had to battle to either depict the past over its history or the hunting ground themselves. I have seen the site where it explains the diff. backgrounds for the diff affiliations, however, one would better have a better recognized environment visually while reading =). This can include a photo of the fearsome creatures of thg creatures for that area so that u can think of what to do when u encounter them and such. As i have seen and just wandered, you can go into diff cities and talk to the people, however BH looks empty =O its so weird, unless yall like it like that haha, however since yall have that tower, yall can make lil icons to be npcs of former bh members to ahve a bit of interactions so that you can remember them. Yes pictures and a small summary of them aregiven that you can read, which is fascinating, but they did retire, they didnt die o.o They must triumph and wait the final days to see who wins, Nexus? haha, just a thought ~InfiniteWisdom
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Post by Not on Sept 16, 2007 11:36:43 GMT -6
Bank intrest
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InfiniteWisdom
Hunter
The Banished
100%
The world suffers from selfishness,don't be a victim, have wisdom...
Posts: 104
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Post by InfiniteWisdom on Oct 20, 2007 9:46:24 GMT -6
hm, interesting, but heres another on money. Starting out and everything is a lil bit hard but as spoken, side tasks would be cool, and yes they are ordinary side tasks. This would be doing something for a person in a town and getting a reward such as gold, item to help out the people and the person. So yes, lets make the bar more active, drinking for hp or mp,whichever Allows player to do more, people to hang out in different areas rather than training all the time or tenting, which of course would cost $, which if can be done, could make side effects such as making distorted walking and hearing different things. A side effect but sounds fun to mess with hahaha^-^ hm, idk if i suggested this already but its an expensive item which can be used to attract ambushes by a certain % for a certain period of time. At the bar, have a lil like music box, like a jukebox so that your music can be played by inserting your gold. A way to share with the people, just hanging out and talking. Another is going based off of kingdoms. People that choose different kingdowns should have a gain in each in some way when reaching an area that pertains to that field. When reaching your 'hood'(haha), you would get something that puts you apart from the other kingdoms for more variations. This can go in a type of boost or a miscellaneous item that you can have.Not certain what you could do with it, except for something like a pirate. They control the seas, so they would get free boat rides and such.Lireans are known to be poor but im sure they could give a great gift of a boost. Anarans would give gold or something since they are rich. Dainains are in the start so thats really nice for beginning which can vary. The BH can do something extra cool for themselves. Hassites would be cured of color blindness XD hahah just kiddin, naw they could get something that helps in resistance since they do live in extremes. All can get something cool, so it be nice. im doing too many so take care!
Till next time ~InfiniteWisdom
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Post by Jumin on Oct 20, 2007 11:50:51 GMT -6
i don't like the special house items. those who do not choose to be in a kingdom get the shaft, and balance of items will be extremely difficult so that everyone just doesn't pick a kingdom that has the best item.. like that lirean boost.....
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Post by Rand on Oct 20, 2007 15:47:52 GMT -6
Still, the ideas themselves have merit. Though the first portion is something aleady though tof and in consideration, it's still enjoyable to see it mentioned again by someone else. And the jukebox-type idea is something I had alread though of i a slightly different way, though it did jog my memory....
Thank you lads, keep them coming!
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Post by lordphoenix on Oct 21, 2007 5:18:44 GMT -6
Hello! As you progress through the game , u see extensive land and the towns, but hey, there can be a use to keep the role of ancient civilization, as well as a means of how the hunting grounds are to show the power and devastation ruling through the hunting grounds. This basically says that since visitors coming to the new area, they want to know what is out there, and as V8 might show, more tactic and creativity in strategy can allow for a better understanding on how to kill creatures. The idea is to incorporate other areas for more interaction as well as investigation and skill, such as a type of gallery that depicts the great beasts that the towns have had to battle to either depict the past over its history or the hunting ground themselves. I have seen the site where it explains the diff. backgrounds for the diff affiliations, however, one would better have a better recognized environment visually while reading =). This can include a photo of the fearsome creatures of thg creatures for that area so that u can think of what to do when u encounter them and such. As i have seen and just wandered, you can go into diff cities and talk to the people, however BH looks empty =O its so weird, unless yall like it like that haha, however since yall have that tower, yall can make lil icons to be npcs of former bh members to ahve a bit of interactions so that you can remember them. Yes pictures and a small summary of them aregiven that you can read, which is fascinating, but they did retire, they didnt die o.o They must triumph and wait the final days to see who wins, Nexus? haha, just a thought ~InfiniteWisdom I am used to picking the point out of your brokenly verbose posts, but I really, truly cannot decipher this one. What did he try to say here?
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Post by deathguise on Jan 13, 2008 12:26:25 GMT -6
I want to see some MP pots...
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Post by U. Dye on Jan 13, 2008 12:43:53 GMT -6
They were taken out because apparently people were going all-out in battle, then chugging one and instantly being topped off again.
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Post by Rand on Jan 13, 2008 15:32:35 GMT -6
MP pots existed in Version 4. I'll happily host it sometime if anyone cares to see how far the game has come so far since then. But, people would indeed go all out in a fight, drink a potion, then go right back to it. I prefer meditation.
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Post by deathguise on Jan 14, 2008 16:44:31 GMT -6
How about some Phoenix Downs then?
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Post by Jumin on Jan 14, 2008 16:56:55 GMT -6
if you happen to die and not get lifed, but your party wins the battle, you will be revived but only have 1 hp.
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Post by deathguise on Jan 15, 2008 15:48:56 GMT -6
But that's after the battle when experience has already been distributed. Besides, not every team is going to have a WM.
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Post by Takahashi on Jan 15, 2008 18:32:43 GMT -6
Any party that goes without a WM, RM or Ranger should be prepared for drawbacks like that though. This isn't like a single-player RPG where the only person one can rely on is themselves, and as such there should be ways to accomplish a feat regardless of class choice. This is a multi-player game though, and as such there should be certain feats that remain doable by only a few classes, in order to encourage cooperation and intermingling. In THG, reviving during battle is one of those feats.
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