Jinkani
Investigator
Grasp True Knowledge
Posts: 10
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Post by Jinkani on Aug 10, 2008 16:13:31 GMT -6
I've noticed that my Strength/Vitality Knight gets hit for the same amount as a weak hit when he's hit with a normal hit. Earlier today I was testing this theory in the desert. And here is what happened. * Ankylosaur(1) >> Sebriel --- 6 DMG *SLAM HIT * Ankylosaur(1) >> Sebriel --- 28 DMG (CRITICAL) *SLAM HIT * Ankylosaur(1) >> Sebriel --- 6 DMG (WEAK) *SLAM HIT - Mind you I was defending.
But when not defending this happens * Aetosaur(1) >> Sebriel --- 60 DMG (CRITICAL) * Aetosaur(1) >> Sebriel --- 12 DMG - This was when I was holding enter to auto-attack.
Now my problem is, on the log in information it states: initial damage - your/monster defense = actual damage initial damage / 2 - your/monster defense = weak damage initial damage * 2 - your/monster defense = critical damage initial damage * 3 - your/monster defense = mortal damage
...Clearly that's not the case in those examples. I never found a weak hit during my 30 minutes of fighting, (20 of it spent resting, since I couldn't defend and rest for the information).
So what's the true equation? Or does Vitality not even come into play with weaks/crits on Chaotics?
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Post by Kija on Aug 10, 2008 16:22:13 GMT -6
This occurs if the final damage is less than the minimum damage a creature can do. Ideally, the minimum damage check should occur before the weak and critical is applied, so that sort of thing does not happen. The current system is not really all that great.
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Jinkani
Investigator
Grasp True Knowledge
Posts: 10
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Post by Jinkani on Aug 10, 2008 19:25:03 GMT -6
Any plans in theu p coming version to alter what Vitality does? Or the multiplier for crits?
I know you're supposed to be over-whelmed with Chaotics, but I don't like eating a crit in a battle and knowing I'll have to rest and pray I don't get another one.
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Post by Firemaster on Aug 11, 2008 14:46:17 GMT -6
Theu p?
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Post by Sur Realis on Aug 11, 2008 15:02:58 GMT -6
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Post by Firemaster on Aug 11, 2008 15:23:03 GMT -6
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