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Post by just2slick4u on Jan 17, 2006 17:02:52 GMT -6
Ok, if you have played both classes, you come to realize that Knights are those "beserk" attackers with moves like frenzy, and their 3 area skills dice, defonce, puree. Fighters are the "fortituded" defenders, the move block, and thier optioned +4 HP gain, plus I think +12 HP stat growth (correct me if I am wrong)...
I say all this to conclude that the Full Plate at Tote is only able to be equipped by knights, and the Atlas Axe is only able to be equipped by Fighters, so if you read and thought while reading, the Knight should also have access to the Atlas Axe, being the crazy attackers they are, and Fighters should have the option to equip the Full Plate, being the defenders they are...
yes, yes, there is conflict where Fighters are beserk attackers cuz of leadership and warcry and such, but they have no area skills, even on the wsay hannel someone mentioned "Wow, I always thought knights were the defensive type, and fighters the offensive beserkers..."
-=also, feel free to explain why you voted for what you did=-
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Post by Takahashi on Jan 17, 2006 23:44:09 GMT -6
Well, just like you said, Knights are intended to be the defensive type. They dispatch foes with grace and poise, cutting away at the lifeforce of their foes with surgeon-like precision. They are sturdy of body and sturdier in terms of armor selection. As such, they alone can wear the heaviest and most protective of armors, while also granted access to the greatest of swords, further enhancing their precise and almost poetic grasp of battle tactics.
Fighters are berserkers, going into a rage at the sight of their own blood, bellowing orders to their allies in order to best utilize their manpower and sacrificing their own bodies in the best interests of their teammates. What they lack in physical fortitude they make up with a spirit that refuses to submit, granting them what seems like superhuman endurance (i.e., insane HP growth). Much like a Knight, they can wear suits of armor that would break the bones of lesser adventurers... but in the end even the mighty Fighter has their limits. As such, a brutish heavy-handed approach demands an appropriately simplistic and brutal weapon, the Atlas Axe.
Ultimately, for a defensive class, a high damage/low hits weapon like the Atlas Axe seems counter to a Knight's design. This is one case where I don't believe in a 'the best defense is a great offense' approach. Similarly, as a wild and violent class with open disregard for their own bodies so long as they get to gut their target like a fish, strong armor doesn't seem appropriate for Fighters.
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Post by U. Dye on Jan 18, 2006 7:18:05 GMT -6
What Taka said.
I voted Fighters No/Knights No. I don't believe anyone short of God himself, or possibly Kija, could expand much on what Taka said.
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Post by Keepa on Jan 18, 2006 12:37:14 GMT -6
Why not each class gets there own kind of armor at Tote? and weopns that no other class can wear or equip
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Post by Hiroshima on Jan 18, 2006 14:23:45 GMT -6
or we just keep it the way it is using Taka's reasoning =D as well, Fighters can get a max of 20 HP per lvl, 12 natural and +4HP per point.
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Post by just2slick4u on Jan 18, 2006 19:10:29 GMT -6
Thanks for breaking it down for me and the others Taka, I guess I can live with my Knight Sword at least until v8 comes out...
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Post by Hiroshima on Jan 20, 2006 14:23:44 GMT -6
Whoa. who said new weapons? i know I didn't.
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Post by just2slick4u on Jan 21, 2006 8:07:04 GMT -6
There is no way in hell, that my knight, being the strongest at the moment, can wipe out some THING that you are creating for v8 with 12K HP, without divide, not even with boost 3, I HOPE there will be some sort of weapon changes...unless there are some freakishly good skills you have for knights...
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Post by Bolt on Jan 21, 2006 11:48:43 GMT -6
....i can picture a knight running around with a damn axe.... besides, if knights can'tg et their full hits, they can't do as much damage. and this is comin from a theif too >.>.....but still, if knights were given the Atlas Axe, they wouldn't be able to do as much damage as they would if they had their swords. Besides, I like my backstabber ^^
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Post by U. Dye on Jan 21, 2006 12:38:32 GMT -6
There is no way in hell, that my knight, being the strongest at the moment, can wipe out some THING that you are creating for v8 with 12K HP, without divide, not even with boost 3, I HOPE there will be some sort of weapon changes...unless there are some freakishly good skills you have for knights... We always got Render, Slick. We can make them seem more like souped-up Thunders or something...
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Post by just2slick4u on Jan 21, 2006 16:59:16 GMT -6
O yeah...Render, roflmao...
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Post by Hiroshima on Jan 22, 2006 8:46:44 GMT -6
yea, you know, USING OTHER SKILLS BESIDES DIVIDE!
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Zaiyu
Explorer
What is a man?! A miserable little pile of secrets! But enough talk! Have at you!
Posts: 46
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Post by Zaiyu on Jan 22, 2006 12:45:11 GMT -6
Yeah...I really would like to see some sort of weapon for a WM that actually allows -all- of their hits. Bare-fisted isn't considered a weapon unless you're a BB, because it should -never- do as much as a giant-ass hammer. -_-'
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Post by Jumin on Jan 22, 2006 19:55:49 GMT -6
i really wish every class (besides BB) could have a final weapon that took advantage of all the hits that they gain.
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Post by Bolt on Jan 23, 2006 18:50:56 GMT -6
Backstabber takes advantage of it >.>, i get 10hits most of the time
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Post by just2slick4u on Jan 23, 2006 19:41:29 GMT -6
....i can picture a knight running around with a damn axe.... besides, if knights can'tg et their full hits, they can't do as much damage. Ok Bolt, you have dragoons, think of the Knight Sword and Atlas Axe as the Grand Pike and Halberd, the pike has better "all round" dmg, but the Atlas Axe would most likely deal the max dmg in a say, 3 Hit Retort Mortal Wound or so...similar to the Grand Pike's dominance in single jumps, dragoon fury's and dives, but the Halberd's Crush and Crush Crit/MW greatly outweigh the Pike's in dmg, often making a 200-400 difference in dmg...
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Post by Hiroshima on Jan 23, 2006 22:37:01 GMT -6
actually, bare-handed Whitemages that are enlightned atleast, do fairly well. My Whitemage Boost3'd can hit over 1500 damage =O without his Maul.
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Post by Jumin on Jan 24, 2006 0:32:22 GMT -6
, what did u hit? cause now i wanna see that with a boost3 with a maul.. then just natural.. if it turns out more hits barehanded does more than maul, then im gonna unequip my maul, and suggest that tote weapons be editted if need be.
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Zaiyu
Explorer
What is a man?! A miserable little pile of secrets! But enough talk! Have at you!
Posts: 46
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Post by Zaiyu on Jan 24, 2006 13:06:11 GMT -6
Well Hiro, that brings me just a bit of hope, my WM being pure strength. d: I guess I'll just compare the differences between Maul and bare-fisted and see how they do. (Knuckles would be a cool weapon for WM/BB O:.)
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Post by Hiroshima on Jan 27, 2006 8:55:56 GMT -6
okay, well, with the Boost3 you get extra hits and extra damage, i top at 8 hits right now. Maul can do, what 4? and it adds like, 100-200 damage without boost or something?
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Post by Crazy Cloud on Jan 27, 2006 10:53:24 GMT -6
Well Hiro, that brings me just a bit of hope, my WM being pure strength. d: I guess I'll just compare the differences between Maul and bare-fisted and see how they do. (Knuckles would be a cool weapon for WM/BB O:.) Yo, give my brass knuckles idea back. You know I talked about it first and you just went ahead and stole it. Right now I'm like and your like then you'llbe like then it's gonne be vs then you'll end up like and i'll be like Ya bastard lol.
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Post by U. Dye on Jan 27, 2006 14:26:43 GMT -6
Yo, give my brass knuckles idea back. You know I talked about it first and you just went ahead and stole it. ...Reinforced steel is better. <_< Now, WHAT you can reinforce it with, I dunno.
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Post by Hiroshima on Jan 27, 2006 16:44:43 GMT -6
Cloud, that was awesome.
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Post by Takahashi on Jan 27, 2006 20:56:52 GMT -6
okay, well, with the Boost3 you get extra hits and extra damage, i top at 8 hits right now. Maul can do, what 4? and it adds like, 100-200 damage without boost or something? It depends on how much strength the WM has. Bare-handed, the WM would have four to eight hits. With Boost 3, it'd improve to 6-12 hits. With a maul (unboosted) the range is 2-4, and boosted the range is 4-8 (i.e., the same hit range as an unboosted bare-handed WM).
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Post by Hiroshima on Jan 28, 2006 10:08:08 GMT -6
whoa, Whitemages can max at 12? REALLY?!
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Post by Rapta111 on Jan 30, 2006 22:07:05 GMT -6
Ok, without reading those posts after Taka's, I'm already confused about the "purpose" of a Fighter and the "purpose" of a knight. I thought FIGHTERS were supposed to be the Defensive class and KNIGHTS were the super-damage-blackmage-version-of-the-melee'er-type class? Because from what I read, it seemed that Knights are now the kings of defense, AND offense of the Melee classes?
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