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Post by dartuzakura on Mar 20, 2007 16:43:56 GMT -6
Again, this is Dart. I thought that making rare monsters a threat to towns and having some adventurer slay it for extra gold didn't sound like a bad idea to me. So I suggest bounty hunting. The idea mainly came from FF-XII, but its still a good idea for FFTHG. Also, it'll give a reason to talk to random npc's, besides idle curiosity.
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Post by Rand on Mar 22, 2007 0:54:31 GMT -6
This may be something that comes in later, and in fact I had considered it myself, but I'm not sure how it would fit in exactly story-wise. We'll see how things turn out once the more important and "meatier" things get done.
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Post by U. Dye on Mar 22, 2007 4:57:18 GMT -6
Personally, I DON'T think it would fit story-wise. At all. Reason being, the towns are all outside the Hunting Grounds (except ToTE, but Nexus is sitting RIGHT there, plus all those Enlightened in the tower, so...), and the power of Nexus prevents the chaotics from leaving the Hunting Grounds. So, there's pretty much no way for this to happen, story-wise.
On another note... Why is it every idea I see on this forum (besides new skills) that doesn't... y'know... suck, seems to already be under consideration? Somebody suggests something completely batshit and off-the-wall...
Kija: "That is currently under consideration and has been for the past 43284723847328947238472389472891 years."
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Post by Kija on Mar 22, 2007 8:29:21 GMT -6
There are many skills and ideas that are already under consideration or planned because it has been a long time, and things start to pile up that we want to do but cannot yet.
There are very big things coming, if there is ever the time.
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Post by Kyou on Mar 22, 2007 11:09:26 GMT -6
You know what would be a good idea? An archer class *ducks behind a rock*
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Post by U. Dye on Mar 22, 2007 15:08:37 GMT -6
*drags Kyou out from behind the rock* Get back out here. That Archer class was a kickass idea, and just reading about it made me wanna play it.
Do you have ANY idea how few ideas have ever done that to me? You're onto something good, dude.
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Post by Not on Mar 27, 2007 6:43:31 GMT -6
The idea of buying arrows would make gold quick useful. How about item durability and repair shops ?
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Post by U. Dye on Mar 27, 2007 7:40:04 GMT -6
THAT is where I would have to draw the line and say I think that's a bad idea.
First off, it would be a total ripoff of WoW, and strictly speaking I find it annoying there anyway. Anybody who didn't wear heavy-duty armor, like Mages, would be repairing constantly, and melee classes with 6-inch-thick metal on every inch of their bodies would be paying through the ass every time they had to.
Plus, do you REALLY want to have to run from Hassen back to Mona EVERY SINGLE TIME you got killed simply because your armor breaks each time a bunch of dragons decide they don't like you? Didn't think so.
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Post by Takahashi on Mar 27, 2007 14:42:54 GMT -6
Well, it reminds me more of Diablo 2. Arrows were pitifully inexpensive (which would be good) and repairing weaponry and armor depended mostly on the quality (plus there's no extra reduction to your entire inventory when you get killed). With no magic items of any type in FFTHG, repair costs would be fairly inexpensive. At the worst, monsters in later areas of the game would have to give more gold than they do now to compensate for higher quality equipment getting dinged up.
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Post by U. Dye on Mar 28, 2007 0:09:47 GMT -6
Well... I still think it'd be a shitty idea... It would be annoying, costly (what if you died a lot and couldn't afford repairs?), and in some cases, would be straight-up frustrating (such as, again, the case of Mona).
Aside from that, sure, gold values of monsters would have to be changed, like you said. And I don't really think I need to go into any kind of details about how that would throw a bunch of other things off and create even more work... (And considering how many times I've insisted that such changes as raising gold or EXP values wouldn't require such work, and how many times I've been told that yeah, actually they would...)
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Post by Takahashi on Mar 28, 2007 15:44:15 GMT -6
Well... I still think it'd be a shitty idea... It would be annoying, costly (what if you died a lot and couldn't afford repairs?), and in some cases, would be straight-up frustrating (such as, again, the case of Mona). If you die a lot, you probably shouldn't even be in the area in the first place. Also, when you reach a town/refuge your recall spot is set to that town/refuge. If you barely get to an area, maybe you shouldn't have tried to get there; you risk getting stranded there and having to wait for others to show up in order to help you get up to speed level-wise. Yeah the concept is simple, but execution would be a different matter. The BH would have to ponder the various traits that monsters have and then figure out how 'rewarding' it would be to kill a monster with a certain trait (or traits), as well as the frequency or amount of the trait(s). They have to figure out how much gold a monster with a rare chance of eating with middling damage/HP and poor defense warrants... and then do it again with XP.
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Post by U. Dye on Mar 28, 2007 18:15:06 GMT -6
If you die a lot, you probably shouldn't even be in the area in the first place. Also, when you reach a town/refuge your recall spot is set to that town/refuge. If you barely get to an area, maybe you shouldn't have tried to get there; you risk getting stranded there and having to wait for others to show up in order to help you get up to speed level-wise. I believe we have ships in the game for just that reason... At any rate, maybe you're dying a lot, not because you're underleveled, but perhaps because you're unable to find a party to level with, and you get killed trying to solo, and you're afraid to go back to a previous area because you're afraid you'll never get back to where you currently are... Like, I dunno... Mona? Gee... Mona seems to be the cause of all kinds of hell... Maybe we should just shoot the monks in the head, burn down their monastery, and take a big steamy piss on the smoldering ruins afterward... Even if it caused people problems in the future, at least it wouldn't be boring, right? <_< Yeah the concept is simple, but execution would be a different matter. The BH would have to ponder the various traits that monsters have and then figure out how 'rewarding' it would be to kill a monster with a certain trait (or traits), as well as the frequency or amount of the trait(s). They have to figure out how much gold a monster with a rare chance of eating with middling damage/HP and poor defense warrants... and then do it again with XP. Well... this is something I've come to understand with time. I only made that statement about creating more work to help back up my argument as to why it would be more of a hassle than it's worth to add an extra, constant expense to the game. You've pretty much just made my point. I thank you for that.
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Post by Rand on Mar 28, 2007 20:54:51 GMT -6
The system's fine as it is. We're not FFO and we're not Diablo II. Headshots that discussion easily enough.
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Post by Not on Mar 28, 2007 23:31:44 GMT -6
Headshots as a special attack for Blackmages!
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Post by swerfawe on Sept 17, 2007 20:26:47 GMT -6
hunting marks? thats a good idea. with the gold they could bive other items like potions or weapons you cant buy
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Post by Rand on Sept 17, 2007 23:20:23 GMT -6
Possibly, though a general side-quest might be better. And, please to not thread necromance.
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