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Post by Sur Realis on Sept 19, 2007 18:19:45 GMT -6
I was thinking about how it might be plausible for a classes natural build to not be so one-sided. It can't really be random, as online + random stats = jealous people with lots of complaints, but maybe you could have the natural builds be different for separate icons, which has two good points; more customization with classes with (or so I think) not too much code added, and more purpose to pick icons other than what looks coolest to that one person. It also brings more need to strategic when making new characters, and oldbies will have more open paths, and knowing whats best for what class could completely change.
I would like to know an admin's comment on this, I don't really care what it is as I'm fine with the game as is, really.
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Post by Not on Sept 19, 2007 18:49:49 GMT -6
I was thinking about how it might be plausible for a classes natural build to not be so one-sided. It can't really be random, as online + random stats = jealous people with lots of complaints, but maybe you could have the natural builds be different for separate icons, which has two good points; more customization with classes with (or so I think) not too much code added, and more purpose to pick icons other than what looks coolest to that one person. It also brings more need to strategic when making new characters, and oldbies will have more open paths, and knowing whats best for what class could completely change. I would like to know an admin's comment on this, I don't really care what it is as I'm fine with the game as is, really. I'd prefer it if you could make just a custom class and have a set amount of skill points to distribute and once that is done you could decide which skills increase at what rate.
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