Post by Sur Realis on Oct 27, 2007 17:20:37 GMT -6
Think about real battle for a moment. You've got fighting, right? Attacking. But if you think about it, it is all about fitness. If you can move your legs and feet, you can propel yourself out of the way. If you can move your eyes to follow the enemy, if your mind can see multiple outcomes at the same time, you can know what can happen next. If you know what happens next, you increase your chance of winning, correct?
Say, think about what a Fighter would be in real life. Bulky, muscled, armoured. Same with a Knight, Dragoon, Ranger, even most likely a Red Mage. I would think that because of all that armor and muscle (to swing around the swords) they would have such trouble moving. What if they get knocked to the ground? It could happen in battle. Getting hit in the chest by a huge ass club weilded by a much-larger-than-human ogre could certainly knock someone to the ground. Wouldn't it be hell to get back up in armor that weighs more than your weapon?
I submit the idea of a 'Stumble' in battle. This can be something simple, as lowered attack or defense for a turn, or just a turn loss, but what I thought was that you could be presented with two options; Attack, and Reclaim Balance. If you choose to attack, the stumble could lead to a 'momentum' in your attack, leading to a better-than-average attack, but it could also lead to a 'trip' which causes you to completely lose a turn. If you try to Reclaim Balance, you will (more than likely, say) immediately get out of 'Stumble'.
This would make for a use of a Thief; a Thief could be seen as extremely fit. They have the dexterity to steal money, the keenness, supposedly, to hit vital points on monsters, why not the fitness to avoid being knocked to their feet?
Also, this could be used as a point to make a definite seperation of Fighters and Knights; Fighters take hits, as shown from Block. They could also have the ability to literally take hits, thus not stumbling from such. In fact, if this were a part of Hunting Ground battles the three heavy melee classes have completely different roles in taking damage; Knights in their glory stumble often. Fighters stumble less, and Black Belts more so because of the lighter armor.
In my opinion, this goes in hand with the Eat addition that so many enemies are known for *CoughGRYCough*.
I do not wish to take credit for this idea, this was actually my friend's idea. He's just probably never going to try BYOND.
Say, think about what a Fighter would be in real life. Bulky, muscled, armoured. Same with a Knight, Dragoon, Ranger, even most likely a Red Mage. I would think that because of all that armor and muscle (to swing around the swords) they would have such trouble moving. What if they get knocked to the ground? It could happen in battle. Getting hit in the chest by a huge ass club weilded by a much-larger-than-human ogre could certainly knock someone to the ground. Wouldn't it be hell to get back up in armor that weighs more than your weapon?
I submit the idea of a 'Stumble' in battle. This can be something simple, as lowered attack or defense for a turn, or just a turn loss, but what I thought was that you could be presented with two options; Attack, and Reclaim Balance. If you choose to attack, the stumble could lead to a 'momentum' in your attack, leading to a better-than-average attack, but it could also lead to a 'trip' which causes you to completely lose a turn. If you try to Reclaim Balance, you will (more than likely, say) immediately get out of 'Stumble'.
This would make for a use of a Thief; a Thief could be seen as extremely fit. They have the dexterity to steal money, the keenness, supposedly, to hit vital points on monsters, why not the fitness to avoid being knocked to their feet?
Also, this could be used as a point to make a definite seperation of Fighters and Knights; Fighters take hits, as shown from Block. They could also have the ability to literally take hits, thus not stumbling from such. In fact, if this were a part of Hunting Ground battles the three heavy melee classes have completely different roles in taking damage; Knights in their glory stumble often. Fighters stumble less, and Black Belts more so because of the lighter armor.
In my opinion, this goes in hand with the Eat addition that so many enemies are known for *CoughGRYCough*.
I do not wish to take credit for this idea, this was actually my friend's idea. He's just probably never going to try BYOND.