Post by Sur Realis on Jan 21, 2008 19:24:06 GMT -6
The recent discussion on WSay just now gave me an idea, slightly in regards to an Archer class, but can be fairly interesting otherwise. My arguement was that I don't really care for archers in any game unless it's a grid-based battle system, which is generally the only thing that causes distance to play a role in the game. (IE: Final Fantasy Tactics, Shining Force, Phantom Brave, etc..) However, I don't expect to see a grid-based battle system in HG, and don't want it because then battles would take too damn long and people would get pissed and leave forever. Yea...
So, on a different thought, is a more advanced version of most Final Fantasy's use of Front or Back. With enemies being placed randomly on the battle screen, all over the place, it kinda loses meaning because they just pop up somewhere random; exception being with Kaug, of course. However, my thought was that the further back the enemy, different things can happen. For one, the further back it is the less damage it recieves, of course, but an archer could specifically pierce through that barrier and damage the same as ever; quid per quo, it also deals less damage of course. An interesting exception to this would be projectile based attacks, example being the latest one I posted of Thieves in the New Skills thread, which would be made to specifically deal normal damage to further back enemies.
This doesn't have to just be based on physical attacking, of course. The further back the enemy the less efficient the magic is for [insert random slightly cliched but not overused reason.] This would cause a possibility in the chaotics having somewhat of an instinctual strategy rather than running in, banner flying, sword drawn, in all their flaming glory. This also brings up possibilities in boss fights as well, with more strategization required; if Gry decided to be up in front and in everyone's faces, he would be more likely to eat you so you would want to bash his... nose-mouth-thingy in as fast as possible, but if he's far back, then you can take your time and prepare for a long winded battle; even more that an enemy could stay in the back, all safe and sound, buff themselves up, then move to the front and raise hell.
/two cents.
So, on a different thought, is a more advanced version of most Final Fantasy's use of Front or Back. With enemies being placed randomly on the battle screen, all over the place, it kinda loses meaning because they just pop up somewhere random; exception being with Kaug, of course. However, my thought was that the further back the enemy, different things can happen. For one, the further back it is the less damage it recieves, of course, but an archer could specifically pierce through that barrier and damage the same as ever; quid per quo, it also deals less damage of course. An interesting exception to this would be projectile based attacks, example being the latest one I posted of Thieves in the New Skills thread, which would be made to specifically deal normal damage to further back enemies.
This doesn't have to just be based on physical attacking, of course. The further back the enemy the less efficient the magic is for [insert random slightly cliched but not overused reason.] This would cause a possibility in the chaotics having somewhat of an instinctual strategy rather than running in, banner flying, sword drawn, in all their flaming glory. This also brings up possibilities in boss fights as well, with more strategization required; if Gry decided to be up in front and in everyone's faces, he would be more likely to eat you so you would want to bash his... nose-mouth-thingy in as fast as possible, but if he's far back, then you can take your time and prepare for a long winded battle; even more that an enemy could stay in the back, all safe and sound, buff themselves up, then move to the front and raise hell.
/two cents.