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Kaug
Jan 25, 2006 19:29:17 GMT -6
Post by Kija on Jan 25, 2006 19:29:17 GMT -6
I have started the main work on Kaug now. The main objective is to push Kaug off of the ledge, but there is a slight problem. If you can push Kaug closer to the ledge, what is keeping him from walking back up after he is unstunned? There are plans for him to come closer again, but it would have to be in rounds, but then there needs to be something to prevent him from doing so so quickly.
I have a few ideas of my own, but I would like to here what you all think on this as well. We need to add something to the battle that gives reason why Kaug does not simply jump right back up. So far, the better ideas require remaking a part of the map, so please do not let such requirements prevent you from suggesting an idea.
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Kaug
Jan 26, 2006 20:49:29 GMT -6
Post by Hiroshima on Jan 26, 2006 20:49:29 GMT -6
hmmm, well, have him start in the front row, on the battle....create a gap in the second row and push him back, then trap him in with an "extra" guard. although a LONG battle that would be, very difficult =D
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Kaug
Jan 26, 2006 20:49:44 GMT -6
Post by Hiroshima on Jan 26, 2006 20:49:44 GMT -6
also, you'd have to "kill" kaug in the back row to kill him?
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Kaug
Jan 30, 2006 0:28:36 GMT -6
Post by Kija on Jan 30, 2006 0:28:36 GMT -6
Something like that could work. So, I think I may go with this: When he is pushed back, a guard moves in front of him so that you cannot push him if he is stunned again. In a few rounds, Kaug pushes in front of the guard, taking back his space if you do not stun him again in time.
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