Dakoda
Investigator
Fire Knight
Posts: 16
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Post by Dakoda on Jun 1, 2012 21:26:34 GMT -6
This should totally become a minigame on THG. Discuss.
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Soren
Hunter
To me, it was a Tuesday.
Posts: 103
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Post by Soren on Jun 3, 2012 15:48:42 GMT -6
Since this game seems to have developed a bit of interest, I'll go ahead and copy the game's explanation from our code.
/* Imp my Gold
Players: 2
There are two sides of the board, and each side control a party of imps and must steal the other's side gold. You have three bags, two of the bags are filled with rocks, and the other is filled with the game winning gold. You move your imps around on the board in an attempt to steal the gold that is on the other side of the board.
Pieces: Bag of Gold x1
Bag of Rocks x2
Imp King x1 Powerful Imp that can kill even from the front.
Imp Seeker x4 They can move the most spaces. They are easily used to fish out spots and to find the gold very quickly. Move Speed = 3
Imp Stabber x4 They move fewer spaces but have the ability to move behind a piece when in front of them to attack without using extra move spaces. Move Speed = 1
Imp Stalker x4 At the beginning of the game, you place them on a space to hide. The other side cannot see them until they step on that space. Once doing so, you have the option to kill the piece or not. IF you decide to, the stalker becomes visible. The stalker can hide again next round on any adjacent tile with the disadvantage of the opponent knowing your general location. Seekers have the ability to use their move spaces to seek for stalkers. Each tile adjacent to them costs one move point to search. If a stalker is found, it dies. Move speed = 1
The imps can be placed anywhere on your side of the board besides the very top row of your border. The top two rows of the board will be the neutral zone for movement when the game starts.
How to win: There are three bags on the map. You must decide which one is the real one and attack it. If you find the real bag of gold, you win.
Attacking: To kill an imp, they can only be attacked from behind. You have the option to change the direction of your imp or moving it. When moving your imp, his final direction is the direction he was moved towards. The exception is if you decide to attack another imp, in which then his direction is toward the imp he just attacked. */
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