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Post by lorddraken on Jul 31, 2006 0:29:27 GMT -6
I think there should be mana potions.. seriously... people tell me that there use to be but they were cheap. they do the same as hp potions but with mana and u kept hp potions, so why not have mana?
I think it be cool if you were able to use a potion inside battle, like if ur low health use a health potion while in battle.
stat redistribution (i suggested this in my other thread)
demi should be able to be used on bosses : )
not be able to be eaten unless ur in party, instant death due to being somethings dinner is kinda stupid, unless someones there to bring u abck or keep u from losing money due to an untimely death
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Post by talon on Jul 31, 2006 5:59:16 GMT -6
If people could change their stats whenever they wished to, they would find it too easy to go through different areas. Kreland has almost all melee, dm has some more magic, but mostly melee, southern skyre has an introduction to stronger spells, ice caverns have more and more spells, and pop is just hell. The build you design should be something that suits you, not a wimsical flim. And hp on a bm, actually, is not a bad thing considering they get the lowest hp rates in the game, and get the light classification of armor. Mana potions were very cheap. As many mages would just fill a full stock, waste EVERY mp in a fight, then recover it back. It defeats the whole purpose of planning ahead and destroys the challenge in the game, especially for melee classes who'd get full mp from even the weakest mana potion. If the old item system was brought back, with mana potions, there'd be no use for meditate, rest/defend, camp, and so forth. May as well get rid of inns to, since you could just easily go out, earn some cash, and buy potions to heal yourself up with, right? HP and Mana are entirely different. HP is life. Without it, you're dead, and can't do a thing. With Mana, however, you can have 0, and still be in a good position on the battle field. I really do suggest learning when to functionally use the meditate skill, and let the melee classes single-attack the last few monsters left. It will be easier, as well as you'll have even more mp if, say, a monsters gets a badass critical hit on someone, and you need to heal. If you had blown through your mp and waiting to potion it back, you may have just killed that person.
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Post by Takahashi on Jul 31, 2006 16:22:10 GMT -6
I would be in favor of a stat redistribution feature, so long as it worked similarly to the one found in WoW. That is, you can completely reassign your bonus points (say by consulting with a seer, one of which can be found in each major city), but at a cost. The first time requires a donation of 10,000 gold. You are after all asking that someone tear away various enhancements and physical training that you performed, just so you can retrain it in a different fashion; it's not going to be something that is simple to perform. Every subsequent 'retraining' adds 10,000 to the cost (second time costs 20,000, third time costs 30,000, etc).
It should discourage people from treating their stat build as something like a wardrobe; you shouldn't be able to 'try out' a stat build, decide it doesn't look good, then keep tinkering until you're satisifed (or have convinced yourself you've reached the apex of min-maxing).
As for things like Demi being usable on bosses, it would make a Red/Blue/Black Mage more or less mandatory in every boss fight party. Why use any other class if you can bring in one that has a chance to do thousands of damage for 12 MP (and on late game bosses, the potential to do almost ten thousand points of damage)? Similarly, Knights would become even more popular in late stages of the game due to Render being a melee Demi.
Being able to use potions in battle would pretty much invalidate the existance of curative magic. Why have a White/Red/Blue Mage alongside you if you can down a potion that will outdo their best magic for the first 35-40 levels or so of their existance (or for a Blue Mage, pretty much the entire game)?
More importantly, being able to use potions in battle would encourage soloing, especially for Dragoons. If they could use a potion to restock their HP and/or MP, they'd probably never die by the late stages of the game, save getting hit by Eat or Rub during the one round they take to quaff a potion. Similarly, not being able to significantly heal themselves is the only real limitation facing a Fighter, Ranger or Knight.
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Post by gabriel on Jul 31, 2006 18:12:30 GMT -6
I would be in favor of a stat redistribution feature, so long as it worked similarly to the one found in WoW. That is, you can completely reassign your bonus points (say by consulting with a seer, one of which can be found in each major city), but at a cost. The first time requires a donation of 10,000 gold. You are after all asking that someone tear away various enhancements and physical training that you performed, just so you can retrain it in a different fashion; it's not going to be something that is simple to perform. Every subsequent 'retraining' adds 10,000 to the cost (second time costs 20,000, third time costs 30,000, etc). It should discourage people from treating their stat build as something like a wardrobe; you shouldn't be able to 'try out' a stat build, decide it doesn't look good, then keep tinkering until you're satisifed (or have convinced yourself you've reached the apex of min-maxing). I think a good going rate would be 500 gold per point. Youd pay the sage 4k and then get to lower any 8 points. It would deal with potential min-maxing but at that rate only a theif can really tinker and even they thed have to start doing runs for money, alot.
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Post by Hiroshima on Aug 1, 2006 11:17:54 GMT -6
or e could not have it at all. I agree with all the statements against those ideas....and coming from a whitemage, Mana-pots (at all) and HP-pots (in battle) is horrible for us..right now WM is among the most called-for class cause we pwn and heal...without the heal factor we offer, we = useless =[ and that's no good
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