hawkus1
Explorer
Behold the Graymage!! also catch me on myspace ... http://www.myspace.com/hawkus1
Posts: 52
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Post by hawkus1 on Jan 6, 2008 10:17:32 GMT -6
It takes too long to buffer a Redmage properly . use instill element ,boost 1 , shield 1 , barrier 1 , and forcefield and what do you have ... a dead Redmage most times! Plus I'm out more than half my mp.
1. A solution : Instill Buffer - Instill Buffer uses 75% of total mp to add all buffers to the Redmage .
2. Instill Buffer party - uses 100% of total mp to cast all buffer 1 tier spells to the entire party.
Now Instill Buffer party could work with any Red , White , Blue or Blackmage class minus the ranger class . The cost of all mp lost is a great cost , to ensure all party members are protected, but the only other downside is you only get the tier 1 buff spells.
3. Finally , I personally see the redmage as the middle of the road brawler / mage combo , and in my opinion , a support class. But spells have 3 levels in most cases , and I really want to see Redmages get lightstorm and healstorm 2 spells. Ill personally take the loss of cure 3 and element spell tier 3 as a cost to get these ability's. I think it fits better on a Redmage personally.
How do you feel folks? Good or bad suggestions ? let me know!
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Post by icestol2m on Jan 6, 2008 10:41:17 GMT -6
2. Instill Buffer party - uses 100% of total mp to cast all buffer 1 tier spells to the entire party.
Instill Buffer Party, Well we dont want Whitemage's Black & Blue's getting instill elements themselves, might wanna change name of this one lol, otherwise i totally agree with you, i have noticed it does take forever to get the RM ready even though they get fairly heavy armour and better HP than other mage classes, but they still take a good amount of damage.
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Post by Rand on Jan 6, 2008 22:30:49 GMT -6
I've never had difficulty fully buffing myself before laying waste to all in my path. If you're having trouble, you may want to switch up which buffs you use in what order. Also, an area Buff like that with every one in one go is never going to happen. They're Redmages, not RedSages.
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Post by Kyou on Jan 7, 2008 20:51:11 GMT -6
May I suggest?
A Magical ability that lets the Redmage use 2 status effects the same turn, but only tier 1 spells.
Example: Fast 1 and Boost 1. Or Shield 1 and Barrier 1.
Or make it randomly choose 2 of: Shield 1, Boost 1, Barrier 1, Fast 1.
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hawkus1
Explorer
Behold the Graymage!! also catch me on myspace ... http://www.myspace.com/hawkus1
Posts: 52
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Post by hawkus1 on Jan 9, 2008 10:51:01 GMT -6
In my original post , the "buffer the entire party idea" I knew before i posted would probably be shot down , but I believe that if you request more and get less , but what you really wanted was the lesser part , you might get it .
An experienced redmage like Rand " the king of the Redmages " (lol) is going to know how to "micro" manage in a fight , because he is an experienced player , yet I still think a large cost of most if not all of your magic points to one-shot buffer your Redmage (or white , blue , or black)is not only expensive but is actually still a viable option even for the experienced player. Its going to take some time to meditate (osmose) to restore yourself in the end fight anyways , but thats why people harvest anyway. If nothing else it sure would speed up the need for monotonously having to train-grind in the exact same fashion as you did in your last fight. Skip party buffer spells if need be but don't shoot down the individual mage buffer solution until you've thought about it for a few minutes. i personally think this makes sense!
Incidentally my buffer routine is barrier 1 , shield 1, boost 1, instill , and forcefield , and I think thats the best route I can come up with on buffers, unless another mage comes along with a stronger buff.
I haven't heard any thoughts or comments about my Redmage tier 2 spells suggestion , how about some feedback on that folks?!
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Post by Sur Realis on Jan 9, 2008 14:02:56 GMT -6
Don't forget to include Fast, Hawkus. It's very useful in terms of dodging and hitting.
The idea could also apply to Blue Mages; they are 'debuffers', but if they get so so unfortunate, they won't have the time to debuff the enemy; then again, not many people think of Blue Mages as debuffers, rather than the all-around magic mage, with Red Mages being the all-around physical mage. It would increase abilities in soloing (I know I could train almost nowhere in Mona with my Blue Mage until he got Barrier 3, in which by then most people are ready for PoP.) Not to mention, with the update nerfing Barrier, the Blue Mage is *really* going to need an ace-in-the-hole, because Weak 3 nor Slow 3 cuts it later on, especially in the debuff-resistent bastardly Dragon's Den.
While I'm on the not, even though most people wouldn't like it, but a Blue Mage getting Lock, losing Boost, and a Red Mage losing Lock, seems viable, considering Blue Mages *are* technically made for debuffing. Lock certainly needs a revamp, considering it never really being all too useful; by the time it is useful it doesn't even work. *Rant rant rant rant rant rant rant...* Slow, Weak, Poison, and Sleep are all the debuffs they get, not counting Confuse, and say... Level 25ish they get 1st tier of all debuff, and Level 38ish they get the 2nd tier, and Level 50ish they get 3rd tier, (maybe further out depending on the new EXP system.)
Another thought is a spell that applies drain, osmose, and *attempts* to confuse at the same time. It might be taboo for Blue Mages considering they get Cure, so maybe for Black Mages (but Stop rather than Confuse.)
I'll stop there, before I go *too* far off topic.
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Post by lordphoenix on Jan 9, 2008 14:08:54 GMT -6
Don't forget to include Fast, Hawkus. It's very useful in terms of dodging and hitting. The idea could also apply to Blue Mages; they are 'debuffers', but if they get so so unfortunate, they won't have the time to debuff the enemy; then again, not many people think of Blue Mages as debuffers, rather than the all-around magic mage, with Red Mages being the all-around physical mage. It would increase abilities in soloing (I know I could train almost nowhere in Mona with my Blue Mage until he got Barrier 3, in which by then most people are ready for PoP.) Not to mention, with the update nerfing Barrier, the Blue Mage is *really* going to need an ace-in-the-hole, because Weak 3 nor Slow 3 cuts it later on, especially in the debuff-resistent bastardly Dragon's Den. While I'm on the not, even though most people wouldn't like it, but a Blue Mage getting Lock, losing Boost, and a Red Mage losing Lock, seems viable, considering Blue Mages *are* technically made for debuffing. Lock certainly needs a revamp, considering it never really being all too useful; by the time it is useful it doesn't even work. *Rant rant rant rant rant rant rant...* Slow, Weak, Poison, and Sleep are all the debuffs they get, not counting Confuse, and say... Level 25ish they get 1st tier of all debuff, and Level 38ish they get the 2nd tier, and Level 50ish they get 3rd tier, (maybe further out depending on the new EXP system.) Another thought is a spell that applies drain, osmose, and *attempts* to confuse at the same time. It might be taboo for Blue Mages considering they get Cure, so maybe for Black Mages (but Stop rather than Confuse.) I'll stop there, before I go *too* far off topic. Blue mages should not lose boost. They are status mages, not simply debuffers, and anyone who uses them expecting to go LOL MASSIEV DAMAEG needs a lesson on how to play strategically. If anything, they should have both lock and boost, AND a higher level osmose spell, should one be implemented.
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InfiniteWisdom
Hunter
The Banished
100%
The world suffers from selfishness,don't be a victim, have wisdom...
Posts: 104
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Post by InfiniteWisdom on Jan 9, 2008 16:44:01 GMT -6
wow, when i saw the suggestions, it kinda did hit me, but of course multi keying facilitates the survival in battle with any level redmage to fully buff. -Instill buffer, it seems like it could be abused, use it in mona/tote cycling through free heals, however i can understand that it does take a bit of time buffing it all out. I do like the idea of adding all the spells though since most monsters debuff them anyway so it could work but i guess it needs to be revised. -Instill buffer party, i see tier one spells as a GREAT benefit if it would be possible in boosting the whole party so it sounds too strong but i guess thats why i like it. As Rand said, it will not be in, but to back you up on that idea...Rand, make the redmages become baby pokemon that say "It..It's EVOLVING!" haha then it can be a redsage I can see this happening for any class on a serious note where you would go through a quest(HARD) which requires the use of about 150,000 to make the journey (solo) that leads through a perilous journey.It would end in reaching an ancient ruin temple that has a mysterious figure who enables that transformation. maybe im thinking too much into fantasy but yea... -Level 2+ spells, overall i think the administrators are H()()king up EVERYONE, which focuses on V8 coming. Many things will be done and all you can do is hope for the best. Maybe you might not see those tier 2 spells, but imagine something greater to keep yourself satisfied ;D Liking the intensity in how deep people are thinking so keep it up Maybe its because i am a little busy but i cant think for now but ill be letting yall know whats up, take care! ~InfiniteWisdom
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Post by Sur Realis on Jan 9, 2008 17:56:11 GMT -6
Don't forget to include Fast, Hawkus. It's very useful in terms of dodging and hitting. The idea could also apply to Blue Mages; they are 'debuffers', but if they get so so unfortunate, they won't have the time to debuff the enemy; then again, not many people think of Blue Mages as debuffers, rather than the all-around magic mage, with Red Mages being the all-around physical mage. It would increase abilities in soloing (I know I could train almost nowhere in Mona with my Blue Mage until he got Barrier 3, in which by then most people are ready for PoP.) Not to mention, with the update nerfing Barrier, the Blue Mage is *really* going to need an ace-in-the-hole, because Weak 3 nor Slow 3 cuts it later on, especially in the debuff-resistent bastardly Dragon's Den. While I'm on the not, even though most people wouldn't like it, but a Blue Mage getting Lock, losing Boost, and a Red Mage losing Lock, seems viable, considering Blue Mages *are* technically made for debuffing. Lock certainly needs a revamp, considering it never really being all too useful; by the time it is useful it doesn't even work. *Rant rant rant rant rant rant rant...* Slow, Weak, Poison, and Sleep are all the debuffs they get, not counting Confuse, and say... Level 25ish they get 1st tier of all debuff, and Level 38ish they get the 2nd tier, and Level 50ish they get 3rd tier, (maybe further out depending on the new EXP system.) Another thought is a spell that applies drain, osmose, and *attempts* to confuse at the same time. It might be taboo for Blue Mages considering they get Cure, so maybe for Black Mages (but Stop rather than Confuse.) I'll stop there, before I go *too* far off topic. Blue mages should not lose boost. They are status mages, not simply debuffers, and anyone who uses them expecting to go LOL MASSIEV DAMAEG needs a lesson on how to play strategically. If anything, they should have both lock and boost, AND a higher level osmose spell, should one be implemented. Well, they do only get like two buffs, Boost and Barrier, which Barrier seems thrown in so that they could live *soloing* and boost to make them more party-versatile. Either way, as I said, a one-shot all-debuff would be very nice for a Blue Mage, and for two good reasons: One, it gives an easier time soloing. I realize most people just *MUST* multi-key, and that like half the population of Hunting Grounds are multikeys, but nonetheless there are people that don't multikey and are occasionally stuck soloing. Two, it would be generally good for party efficiancy; to be honest, I feel that people are ATTRACTED to the enemies I debuff and/or confuse instead of attacking the fully capable monsters, and because of that usually whatever I'm debuffing is killed before it's fully debuffed and hardly any use came out of it. And in the case of a well functioning party, it can put down many enemies to being pitiful little pieces of cloth, if you will. wow, when i saw the suggestions, it kinda did hit me, but of course multi keying facilitates the survival in battle with any level redmage to fully buff. -Instill buffer, it seems like it could be abused, use it in mona/tote cycling through free heals, however i can understand that it does take a bit of time buffing it all out. I do like the idea of adding all the spells though since most monsters debuff them anyway so it could work but i guess it needs to be revised. -Instill buffer party, i see tier one spells as a GREAT benefit if it would be possible in boosting the whole party so it sounds too strong but i guess thats why i like it. As Rand said, it will not be in, but to back you up on that idea...Rand, make the redmages become baby pokemon that say "It..It's EVOLVING!" haha then it can be a redsage I can see this happening for any class on a serious note where you would go through a quest(HARD) which requires the use of about 150,000 to make the journey (solo) that leads through a perilous journey.It would end in reaching an ancient ruin temple that has a mysterious figure who enables that transformation. maybe im thinking too much into fantasy but yea... -Level 2+ spells, overall i think the administrators are H()()king up EVERYONE, which focuses on V8 coming. Many things will be done and all you can do is hope for the best. Maybe you might not see those tier 2 spells, but imagine something greater to keep yourself satisfied Liking the intensity in how deep people are thinking so keep it up Maybe its because i am a little busy but i cant think for now but ill be letting yall know whats up, take care! ~InfiniteWisdom Indeed would instill buffer work, so a simple solution would be something such as making it only a chance of working, or maybe instead of using the tier 1 spells the tier 2 spells could be activated as a 'safety precaution' to keep you partially safe; more safe than one buff alone but enough to make it plausible to replace at least some with tier 1 buffs. Same could apply to instill buffer party, but the way Rand said it it doesn't seem like anything will make it plausible to be added, but to me I like the idea of it being a 'chance' thing, and it would be cool to watch a red mage first cast Boost 2, get spammed with misses, a red mage then cast Shield 2, get spammed with misses, a red mage then cast Barrier 2, get spammed with misses, etc..
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Post by Rand on Jan 9, 2008 18:43:50 GMT -6
Pokemon....phaaaw. Anyway. I already know how class advancement is going to go. And I want it known that my title of King was not chosen by me. I simply went with it when half of the old Brotherhood told me I should claim it every time I logged on. I usually start with either Fast or Barrier, depending on if I face a more melee or magick oriented fight. And i always focus on my defences before my offenses in terms of buffs.
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Post by lordphoenix on Jan 10, 2008 0:44:24 GMT -6
Well, they do only get like two buffs, Boost and Barrier, which Barrier seems thrown in so that they could live *soloing* and boost to make them more party-versatile. That says nothing except that they should have more buffs, instead of being stripped of the ones they have. Blue Mages are supposed to be masters of status alteration. Status Alteration is either a positive or negative thing. I myself would rather see blue mages stripped of an attack spell or two, or have them toned down, in favor of more buffs. It fits their design more, and makes them stand out from the others. Too bad, so sad, sorry about your luck. I'm not fond of the incriminating attitude you have against multikeyers, and my argument had nothing to do with solo versus multikey. A one shot all debuff is just overpowered. Plunking down 20 or 30 mp to put an enemy instantly into a figurative wheelchair just defeats the purpose of things. Blue mages are not supposed to disable enemies quickly, that's what black mages are for, through either stop or total annihilation. If you want quick results, play a different class. Defective parties need tactical revision, doing all your debuffs in one shot just to have people jump on that enemy and leave the healthy ones alone is just as inefficient. It has nothing to do with blue mages having poor debuffs currently, that's just player idiocy. Same thing for a well functioning party. The current debuffs have no trouble turning enemies into pitiful scraps of cloth.
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Post by Vahu on Jan 10, 2008 23:35:46 GMT -6
A higher leveled osmose spell would need some sort of cost to it, unlike osmose, since if it did not require any mp and drained more mp from an enemy, that would make osmose obselete once you acquired this new skill.
I agree with Lp on the one-shot debuff. However, if there was a spell like this: it should be incorporated this way:
Plague - Targets an enemy with one or more level 1 negative effects such as sleep, poison, slow, paralysis, etc. The more status effects the less chance of another status effect. For example, one status effect: 80% for another one, If two, then 60% (Not necessarily the accuracy values I had mind, this is just to give an example). Very rarely, you may be able to completely debuff a monster. This particular spell does NOT deal damage in any way. Plague 2 deals level 2 status effects to an area, etc. Plague 3, level 3 etc. with a higher chance of success. Also, the higher the spell, the more debuffs you can apply, etc.
which I posted earlier in the new skills thread.
As you can see, theres a chance for a possible one shot debuff, but it would be extremely rare to see one.
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Post by Rand on Jan 11, 2008 7:57:18 GMT -6
Osmose is fine as it is. If anything, I'm going to be doing some reconstruction on the steal-from-target spells. I'll consider the rest for a possible class advancement skill.
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