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Post by cecil71421 on Jan 11, 2008 20:25:14 GMT -6
The problem with player vs player, as has been said in the past, is that the storyline doesn't do well with it. If we had it, there would be far too many people diverted from the main goal, to save Darlow and Nexus, and discover why there are so many chaotics about the land. However, unrealistically, when you get mad at another player, you can only leave peaceably, cuss them out, or any other verbal or active maladies, but none of which would really happen in the land of Darlow. In truth, though most people would band together to investigate the appearance of the chaotics, others would see this as an opportunity to get vengeance on their foes while they think there is an alliance. Power greedy fools who are focused on power, not their own world. This is why player versus player is pertinent to the game, but how do we keep the investigators from abusing this power? We must put a limit to the number of player versus player battles one investigator can go through. This limit should probably be one battle per day per investigator, if not longer. Parties should be able to fight other parties, but only if all of the investigators in each party have not used their battle yet. It should also be required that everyone have the option of declining a battle if offered. We can't have complete jerks in Darlow that fight people that make it to the top only to send them back. These battles should also be regulated in such a way that they don't end in seconds. The investigators of Darlow were programmed to fight chaotics, so their abilities have to be lowered for fair play in fighting one another. Auto kill moves should be disabled. If you have any way of improving this idea so that it will follow the storyline more accurately and be more interesting for investigators, please post. Also, I would very much appreciate any feedback from the Brotherhood. I hope that there is some reasonable way that we can fit this realistic concept into the Brotherhood's fantastic game.
As a side note, I would like to apologize for trying to post this in the game. I know it caused much grief as I was far too persistent when it was the wrong place to post such information. Not to mention, it's long enough to be considered spam.
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Post by Rand on Jan 11, 2008 20:34:08 GMT -6
All instant-death and % moves//spells are being removed in Version 8 anyway. In being true to the spirit of this world, and the beliefs of the original creator, I say nay to this. Imagine being in a Resident Evil type world, yet only parts of the world are like that. For several hundred years. You learn to act properly.
However, a DUEL system of sorts I could perhaps see. Perhaps. Maybe. But not until more important things are done, if then.
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Post by froozen on Jan 11, 2008 20:38:51 GMT -6
Y'know if you really want to have player versus player battles I have a suggestion that is somewhat simpler.
Why not make a arena. Players could enter it and choose to fight other players for stakes or prizes or just for fun with no experience or grudges or player killing attatched.
Think of that arena that shadow was in in FF five, after the world breaks and you have to find him again. I loved that.
-^_^-
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Post by Mahn on Jan 11, 2008 20:42:56 GMT -6
Y'know if you really want to have player versus player battles I have a suggestion that is somewhat simpler. Why not make a arena. Players could enter it and choose to fight other players for stakes or prizes or just for fun with no experience or grudges or player killing attatched. Think of that arena that shadow was in in FF five, after the world breaks and you have to find him again. I loved that. -^_^- You mean like FFL? The reason that it goes well in FFL, is because it is based off of the cartridge.
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Post by Rand on Jan 11, 2008 20:51:06 GMT -6
The world that FFL takes place in could reasonably be seen to have an Arena one day. Darlow is far different, and I do not see it being excusable.
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Post by cecil71421 on Jan 11, 2008 21:09:53 GMT -6
I was considering that if the opposing groups were at war not too long ago, they may still be greedy and vengeful enough that even in times when their world is crumbling, they still think of nothing but power. Some will even still have trouble getting over fighting side by side with investigators of other clans.
I have it! Since it is so foolish, the two that fight could lose experience or gold or something like that. They should be fighting together in these times of crisis, so if they really do wish to fight instead, they are doing nothing but hurting themselves.
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Shog
Explorer
~This is my story...[F4:Ethan Brown. ]
Posts: 59
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Post by Shog on Jan 11, 2008 21:16:23 GMT -6
Hehe I like the arena thing that Froozen said.I think That would be really fun Hehe Let everyone fall to my Emopower!!! Hehe...
~Shog The Emo Dragoon
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Post by cecil71421 on Jan 11, 2008 21:24:08 GMT -6
I like the arena idea too, but I'm not sure we can have prizes, seeing as how we're trying to maintain the storyline. We cannot disrespect Dagolar you know.
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Post by Rand on Jan 11, 2008 21:27:30 GMT -6
More than people already did and do with his obvious lack of coming around since '06. And lack of involvement since before that in anything system-wise.
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Post by lordphoenix on Jan 12, 2008 0:14:40 GMT -6
I was gonna copypasta my old post on the viability of PvP in Darlow's storyline, but could not find the bastard. I had attacked it from a different angle than cecil up there, both in viewpoint and in execution. Viewpoint wise, Cecil quite obviously wants PvP, whereas I don't give a rip either way, I just wanted to spark an intelligent discussion of the topic. Execution wise, I had motioned that it could be carried out within the frame of combat training. As a demonstration to a new group of hassite recruits, for example's sake, my blackmage and rand might duke it out in a PvP battle. This sort of approach doesn't leave much viable chance for rewards and incentives beyond the fun of PvPing, but most that wish to see PvP want it for fun's sake, so that should never pose a problem.
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Post by Sur Realis on Jan 12, 2008 14:01:50 GMT -6
I agree with Phoe, at times fighting predictable computer-based monsters can get kinda boring, so it would be something to fill the time between good training parties. Not only that, but for -experienced- players, PvP could be a way to see who's better tactically when battles aren't quite straightforward.
The major problem with this is Dragoon's Jump, for fairly obvious reasons. Goon vs. Goon could create problems.
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Post by Rand on Jan 12, 2008 15:25:27 GMT -6
Which is why if I ever allowed the idea personally, no off-screen tactics would be usable. Or the move would be done with all the normal damages but not taking you off-screen.
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Hikari
Hunter
[glow=pink,5,150]Master Gummymage[/glow]
*Chews on gummies*
Posts: 86
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Post by Hikari on Jan 12, 2008 18:21:47 GMT -6
I don't really think "Player versus Player" is really needed. For the most part, most people already trail off of the story as it is already, and for something to be added that's not necessary is very out of hand. The storyline in THG is different and doesn't need another small 'activity' because people get "bored". But then again, it sounds really fun.
Having a Player Versus Player is something that would change THG forever, but supposedly you had "rules and guidelines" for that as well, and people are limited to a certain amount of spells, or weapons, and such, or different level? Would it make a difference? I don't see how it really bonds into THG, and maybe not something that should go into this current game, but I don't think the choice is up to any of us, but to the Brotherhood, which will make the right decision, nya.
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Post by icestol2m on Jan 12, 2008 18:24:46 GMT -6
now everytime i've heard PvP can't be added becuase of the story line, well i think thats phalse, why you ask? becuase you can't say that some adventurers dont like each other or somthing crazy, you know walking along doin some grinding then bang a buncha folk wanna duke it out, well i say let them do it!!!
However i do belive the level system will need to come into play with this.
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Post by Mahn on Jan 12, 2008 20:29:13 GMT -6
now everytime i've heard PvP can't be added becuase of the story line, well i think thats phalse, why you ask? becuase you can't say that some adventurers dont like each other or somthing crazy, you know walking along doin some grinding then bang a buncha folk wanna duke it out, well i say let them do it!!! However i do belive the level system will need to come into play with this. Just so you know, the storyline DOES NOT relate to the ANTICIPATED actions of the player. So your view from that angle, is null and void. Just because someone can do whatever they want in the REAL world, doesn't make it possible in a FANTASY world. Especially, since the FANTASY world, has many rules that go in par with the STORYLINE. Rules, as in boundries and limits of the world.
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Post by cecil71421 on Jan 13, 2008 20:39:21 GMT -6
Well, even though it is a fantasy world, that doesn't make everyone at peace except against the threat of Darlow. This concept would be that of unheard of proportions. Just think, there are some investigators that would argue as soon as look at you, but no fighting? It makes no sense.
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Post by Sur Realis on Jan 13, 2008 21:31:37 GMT -6
It can make plenty of sense. The world isn't exactly completely hate. People can band together for a common goal even if they _hate_ _their_ _guts_. Just look at history. American Revolution, Mexican Revolution, World War 2. People are often teaming up for common goals.
Now, come on. If the world were at threat to be destroyed, would you SERIOUSLY continue to hold a grudge on that black guy and be completely ignorant to the destruction of the world as you knew it? I sure as hell hope not.
Now, seriously, you are starting to sound like you just want post countz.
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Post by Rand on Jan 14, 2008 18:12:18 GMT -6
Until I see a viable reason to put it in, I for one won't endorse it. This topic has been beaten like a dead horse already in the past.
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Post by cecil71421 on Jan 14, 2008 18:25:47 GMT -6
Well, I know that most sane people would settle their differences, but there are a few that would not. That is why I think there should be a very strict limit on how many times you can do that. Once a week, once a month, whatever it takes.
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Post by Sur Realis on Jan 15, 2008 10:20:46 GMT -6
Well, I know that most sane people would settle their differences, but there are a few that would not. That is why I think there should be a very strict limit on how many times you can do that. Once a week, once a month, whatever it takes. These are the people that should DIE!!! I'm not saying we should kill them or anything, but maybe if we just took the warning labels off everything, most of the stupid would die out in the world. Just a thought.
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Post by lordphoenix on Jan 15, 2008 11:50:10 GMT -6
Well, I know that most sane people would settle their differences, but there are a few that would not. That is why I think there should be a very strict limit on how many times you can do that. Once a week, once a month, whatever it takes. These are the people that should DIE!!! I'm not saying we should kill them or anything, but maybe if we just took the warning labels off everything, most of the stupid would die out in the world. Just a thought. Take the warning labels off of everything, and stop posting instructions in English AND Spanish. You aren't gonna go to other countries and expect english directions everywhere, after all.
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Post by Thornreaper on Jan 16, 2008 22:03:34 GMT -6
This is how PvP would go... A level 60 kills you... you die.. end of story... This game is not set up to be a PvP game. If it does get put in, I'd like to say I can't be beat since I can outrun theifs, and I almost always get the first move... So it's not that fair, and I wouldn't want my hard work on my charactor's stats to be diminished to make PvP possible. Plus, it's not just another DBZ or crappy FF game.. This one is actually good... No PvP for you.
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Post by cecil71421 on Jan 18, 2008 8:44:47 GMT -6
I can see what you're saying, and I can see that it would take some work. You would still be extraordinarily fast, but not that fast. You would still be missed by the blows of others, but not all of them. It would give you an advantage, but not too much. If it were to be put in the game, I would suggest extensive testing in order to get it right. I know I've played other games and pvp didn't work well because nothing was changed in a person's stats to accomidate player vs player.
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Post by cecil71421 on Jan 18, 2008 8:47:49 GMT -6
Sorry to post again, but I just thought of it. The testing could be a very small game outside of this one. It would be similar, but quicker to get through. It would only be for testing pvp primarily, and would not actually be the game itself in danger of losing popularity.
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Post by Rand on Jan 18, 2008 21:10:49 GMT -6
I thought my hints might make this clear, but I guess not. When Dagolar first created this world of Darlow, his vision, and made it in video game format, it was to be an extensive story-rich Roleplay setting. Not a PvP game. PvP is not going to happen. Ever. In 100 years. Other games might have it, and that's great. Good for them if they made it work. Darlow does not have it. If our own planet were to be invaded by the bleeding Protoss, would you draw sword and still demand a duel from your rival over spilled coffee beans 3 weeks ago? No.
PvP is not going to happen.
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Post by Sur Realis on Jan 18, 2008 22:00:38 GMT -6
I have come to think Cecil suffers Double-Posting Syndrome.
Have you not realized few people that play the game daily -or close to daily- don't even want PvP? Our unofficial mascot thinks it's unnecessary. If you've yet to realize, _2_ admins said _NO_. I counted three posts in this, what, 24 replies that resembled approval to this idea, one someone I don't know and thusly don't trust, one from Shog, and one from a drunk bastard. We've all given PLENTY of reasons WHY PVP WON'T MAINTAIN STORYLINE and why it shouldn't be added.
Think, man, think. Why do you think this is like the only game on BYOND with people over 20 still playing, and daily? It's the only one not ruined by the new concepts of days of late; it's the only one practically untouched by the herd of new-age gamers that don't know storyline from cheat-codes. It's the only one where you don't see Narutard names DAILY.
It's the only one where suggestions are taken in CARE.
Please, stop wasting our time and think before you post. Almost every single suggestion I've seen come directly from you is far too abusable to even dream of being in such a great game as Hunting Grounds.
The day Hunting Grounds has PvP is the day I go emo and commit suicide. This is almost the very last online game worth playing.
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Post by Erb on Jan 20, 2008 1:17:26 GMT -6
I doubt pvp too. They way i see it is Nexus is resurrecting you every time your killed by freaking monsters, in real life how would you act in return? investigate, become strong! ? In the storyline,, by this time all the pvp prone ppl already killed each other and are long gone.
but if there was no true rivalry in Darlow there would be 1 race (no House say) no pride in races (hassen/Anarain, etc.) and there would be 1 race of ppl. Thus true hate for each other exist. No PvP! but there should be a way for ppl to aid in there hate by some ways, lemme think.
Theres house say? There has to be some Race rival system on the side without PvP. I'm trying to say thing to sprout ideas since i dint have any.
If any rivalry is possible (I'm not saying pvp), it'll have to be after enlightenment,, not to ruin the storyline to some of you, i stop here on this sentence. XD
Maybe hate between the investigators can be settled thro which race, yes if you hate some hassen dude,, rebel the hassens and swear to no-one or some other stuff in that manner. If this was so you should only have the power to do so after enlightment.
There should be House seats, just for the heck of it,, you can click "who's online" and see who would be the higher seat in whichever race, but adding "1rst", "2nd" seat in house say and the House members thing would just be more easy on the dumber ppl (not like im saying anyone that plays this game is retarded or something, just slightly less immature and stuff ;D )
Guilds,, no pvp, but guilds, with some points system that has to do with the combination of how many ppl are in it and what there levels is. ? possible? If guilds,, only Toters can start them.
Ah i can keep going but, yea, if you hate someone,, surpass them in level and leave them in the dust. forget pvp
IF a pvp was put in that fits the storyline,, 1 enlightened could take on everyone thats non enlightened and win. <-- No lie In a pvp that fits the storyline, it would be boring.
I say put in something,, something that will say "this person can kill you,, so shut up already" lol
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Post by Sur Realis on Jan 20, 2008 6:55:17 GMT -6
I doubt pvp too. They way i see it is Nexus is resurrecting you every time your killed by freaking monsters, in real life how would you act in return? investigate, become strong! ? In the storyline,, by this time all the pvp prone ppl already killed each other and are long gone. but if there was no true rivalry in Darlow there would be 1 race (no House say) no pride in races (hassen/Anarain, etc.) and there would be 1 race of ppl. Thus true hate for each other exist. No PvP! but there should be a way for ppl to aid in there hate by some ways, lemme think. Theres house say? There has to be some Race rival system on the side without PvP. I'm trying to say thing to sprout ideas since i dint have any. If any rivalry is possible (I'm not saying pvp), it'll have to be after enlightenment,, not to ruin the storyline to some of you, i stop here on this sentence. XD Maybe hate between the investigators can be settled thro which race, yes if you hate some hassen dude,, rebel the hassens and swear to no-one or some other stuff in that manner. If this was so you should only have the power to do so after enlightment. There should be House seats, just for the heck of it,, you can click "who's online" and see who would be the higher seat in whichever race, but adding "1rst", "2nd" seat in house say and the House members thing would just be more easy on the dumber ppl (not like im saying anyone that plays this game is retarded or something, just slightly less immature and stuff ;D ) Guilds,, no pvp, but guilds, with some points system that has to do with the combination of how many ppl are in it and what there levels is. ? possible? If guilds,, only Toters can start them. Ah i can keep going but, yea, if you hate someone,, surpass them in level and leave them in the dust. forget pvp IF a pvp was put in that fits the storyline,, 1 enlightened could take on everyone thats non enlightened and win. <-- No lie In a pvp that fits the storyline, it would be boring. I say put in something,, something that will say "this person can kill you,, so shut up already" lol That was just a big-ass jumble of run-on sentences. I'm not quite sure I understood it right, but in all honesty I don't think guilds are a good idea. For one, this game isn't that big anyway. People can beat the game in a week without being powerleveled; with being powerleveled it can take less than a day if there are good boss parties. At a normal pace a smart player can get to TotE in like a monthish without pushing themselves too much; compared to WoW, or MS, or other big-ass MMOs that's really not very long. Since many people have multiple characters, wouldn't that kind of defeat the purpose of guilds? See, here's what I see when I log into the game usually. A few oldbies, who have many characters at TotE and know the game like the back of their hand. A few experienced people, who have one character at Mona or TotE and know the game well enough to not look like a dumbass in a debate. A few novice people, in later DM and SS, that know what to expect, more-or-less, when they move on, then the rest of the population, around 50-70%, are new people just trying out the game to see if it's good. Only around 1 of 5 people come back for more, and of that only 1 of 5 still move on fairly far in the game. Case in point, once you reach Skyreland you have to be fairly patience for a Gry party, and you have to jump on the train as soon as one comes, even if you are underleveled. My original Blue Mage, my very first character, spent a month in Skyre, and I played the game daily. My point in all that mess is that if there were guilds, who would be around to be in it? Mostly just oldbies, which isn't very many that still come on somewhat often.
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Post by Rand on Jan 20, 2008 17:05:17 GMT -6
Let's make this simple.
1. There will never be PvP. Stop asking for it.
2. Guilds aren't in the game for a good reason. I for one won't encourage it unless I see a viable reason for it's existence that sounds like it would roleplay into the storyline.
PvP can be found in *ABUNDANCE* inside of the Anime section of Byond. I will not allow ruination of a great vision by spoiling it with people running around focused on proving how "H@rdc0r3 L33t" they are. Not today. Not tomorrow. Not in a month. Not in version 8. Not in version 10.
R.I.S. PvP idea. Rest In Shame.
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