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Post by Rand on Nov 18, 2004 22:30:30 GMT -6
I love how this is all set-up, how music clips and icons and monsters come from all the old-school final fantasies, it really gives a feel of all of them colliding into one huge new world. And having a Dark Knight Cecil fighting with a FF1 red mage is always refereshing to see. But the kicker for me is the spell effects, they are the exact images from the old final fantasies, that's what really earned my respect.
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Post by lotink on Dec 24, 2004 0:50:31 GMT -6
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Post by Kija on Dec 24, 2004 3:21:52 GMT -6
I am glad to hear you enjoy the game. Although you should get two level up points each level, not one. As for leveling, you can get to level 20 and defeat all the bosses of version 4 in just one day if you play the entire time and are not a redmage, so I do not see leveling too long as a problem, especially if you are in a party. If you want to level fast, partying is definatly a good option.
You can run most of the time, the chances are actually pretty good, unless it is an ambush and therefore there would be no escape. Although it can be really annoying when you get unlucky and fail a run six times in a row and then die. But maybe as the game is getting rebalanced, lowering it or maybe even raising it might happen, I would not know since that is not my job though.
New areas are stronger than the preceding areas and can sometimes can catch a exploring new player offguard. Such as a player who just started decides to run out and happens to run into the desert at level 1 and gets destroyed. Which by experience, they would learn what they can handle or look at the monster handbook.
As for wanting a better place that is not so much stronger so you can level at a better pace, probably will not happen. Since leveling is decently fast, especially when partying. It is the way you should go, and you can level quite fast that way. Though it also depends what class you are. If you were a redmage, expect long level times.
Thank you for your comments, they are appreciated, and everything said is always put into consideration.
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Post by Rand on Dec 26, 2004 14:59:44 GMT -6
It isn't hard to level, you just have to keep pace with everything (and yes i am a redmage also, so if I can say it isn't hard then no one should complain ) Personally i think it should be alittle harder, especially if you're a partyfreak. Think about it. The world has been battered by monsters for centuries. It's doubtful man strong warriors exist due to this fact, and the fact that the grounds themselves keep most people penned in specific areas. I believe the harder it is the more gratyfying it is when you DO level up, part of the reason i chose redmage (that and beause RDM is the best ever )
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Post by Kija on Dec 26, 2004 19:38:12 GMT -6
Version 5 is definatly more challenging than version 4. If you want to survive and level in version 5, you will have to party.
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xarith
Investigator
15%
Eternally Bored
Posts: 21
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Post by xarith on Dec 31, 2004 11:02:42 GMT -6
well, i do believe this is a great game, but after awhile it does get too long. Maybe it was just the leveling at the Graveyard or something so i dont really know. Most classes aren't good solo that ive seen except knights and i love partying as much as the enxt guy, but what about how hard it is to get a large party? most people are more happy on their own getting owned than helping a poor low level out. Large parties are the best pat of pretty much any game ive seend because of all the strategising and everything, but for someone without White magic its hard as hell to solo for the simple fact that items that you work hard to earn GP to buy arent worth crap. you can only use them outta battle and for the classes like fighter that have loads of hp have to use several potions to heal and sitll take alot of dmg makes it kind of unfair. I say make items available for use during battle and not make everyone rely on a white mage to help them in their time of need.
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Post by Kija on Dec 31, 2004 15:47:49 GMT -6
Partying is highly encouraged, which is why most classes are not good solo. The reason items are not usable during battle is because we want people to party with Whitemages, which encourages partying and not soloing. It can get boring leveling in the same place, such as the Graveyard, but with version 5, there will be more areas and more to do.
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Post by Taterz on Jan 1, 2005 3:13:56 GMT -6
any class is able to solo, you just have to know how ~_^. of course potions will become your drugs should you choose to solo.
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Post by Mahn on Jan 1, 2005 19:38:06 GMT -6
The way the game is right now, good Luck soloing. It is impossible to and it will take a very, very long time if you can manage. I don't even Taterz can stand up to this power . Anyways, Happy New Year's!!! What you do New Year's Day, you do the rest of the year. - Mahn -
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Post by Taterz on Jan 2, 2005 13:16:58 GMT -6
looks like we'll just have to wait and see ;D
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Post by Rand on Jan 3, 2005 22:07:27 GMT -6
Pfft, this little redmage can solo his way through anything. Magic enhancement spells are so nice. ;D Not to mention enfeebling magics also.
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Dagolar
Hunter
?????% ?$ ?$ ?
Posts: 117
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Post by Dagolar on Jan 4, 2005 2:28:41 GMT -6
I can tell you for certain that the reason healing potions are not usable in battle is because they render healing classes obsolete. After battle, yes, you should be able to heal up using potions and I've actually just had a look at how much they heal for, and this will be boosted.
Other than that, version 5 is still moving smoothly. So much change. So much change...
-Dagolar
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Post by poptart on Jan 29, 2005 12:13:27 GMT -6
well before the amazing V5 is released i just wanted to say how much i have appreciated this game its been great in version 4 and i like how much work u guys put into it XD well i guess thats it.... so just saying my thanks
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Post by konohamaru on Feb 1, 2005 10:59:33 GMT -6
I can tell you for certain that the reason healing potions are not usable in battle is because they render healing classes obsolete. After battle, yes, you should be able to heal up using potions and I've actually just had a look at how much they heal for, and this will be boosted. Other than that, version 5 is still moving smoothly. So much change. So much change... -Dagolar They don't heal enough? I thought it healed good enough
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Post by poptart on Feb 2, 2005 17:37:36 GMT -6
They don't heal enough? I thought it healed good enough ya they heal alot scince they are soo cheeaaaap
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Post by tresserhorn on Feb 3, 2005 0:38:20 GMT -6
I hope no one takes this the wrong way.
About using potions in battle, I don't see how they would render healing mages obsolete.
How I come to this is this (and I add this is merely my personaly, unprofessional opinion and I ask for anyone to pick it apart): If you take a turn to heal, you lose an attack on the enemy, therefore giving them a free round to whomp you, which could cause a critical or mortal wound. That being said, yes, you could heal to stay alive since in V5 Crits and morts won't been seen as much.
Now how to make this work. (again my opinion only)
simply make potions less affective. This way if your in a battle and say you are on your own (cause honestly, finding a whitemage on at 3am isn't easy without double keying) you can atleast survive, but it still would take some effort. Where as if a whitemage was on, why waste a potion when a mage can heal you for twice as much?
Just my 2 cents.
Tress
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Post by Kija on Feb 3, 2005 1:13:47 GMT -6
Yes, it can sometimes be hard to find a healer sometimes without multi-keying. But high quality potions can usely fully heal you. Which means, although you lose an attack, you could gain more attack by healing yourself so that you do not die.
You are able to regain hp in battle though. By the command defend and rest. It is not a lot, but it can keep you alive enough to get back your mp and do an final skill to win. But, by having potions, more people may want to solo, since they believe it is faster and so more exp and gold. Soloing is not neccesarly a bad thing, but partying is encouraged.
With potions, some people may think they would rather have a knight with them instead, since they are attackers, why have a healer if you do more damage instead and just heal yourself with a potion. I prefer to have it where you are unable to use potions in battle. Even when a whitemage is in the party, it would make them feel more useful. Since a whitemage main job is to heal, he may have to heal multiple people at once. But it may just come to, 'I will heal you. And then the other guy next." "Too late I already used a potion, I cannot wait another round." Yes the person has more of a chance now, but then there is a less of a challenge as well, and a loss of a job for the whitemage.
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Post by poptart on Feb 3, 2005 14:44:29 GMT -6
good point kija.... but tresserhorn if the white mage wasnt healing the other party members becuase they were using potions... then what would the white mage do? hit it with his club? *whoa that was a whomping 10 points of damage there!!!*
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Post by Kija on Feb 3, 2005 16:13:28 GMT -6
Well they do have harm spells, Poptart. But I feel like their main job should be healing.
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Post by ninjabrad on Feb 4, 2005 11:27:41 GMT -6
i agree with the no using potions in battle But how about MP pots..a whitemage is worthless if the leader doesnt give WM time to restore..and then wM runs out of MP mid battle, and gets slaughtered cause of it (Sorry if i went off topic at all)
I do truly enjoy this game, and for the mainpart have had an enjoyful time, with a few exceptions of rudeness and spamming..but that happens everywhere
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Post by Mahn on Feb 4, 2005 12:16:08 GMT -6
Mages can meditate in battle to regain their MP, whether you choose to do so, is your choice. No MP pots actually make mages "think", choose wisely for certain spell effects, take into consideration the weaknesses and resistances. With all do respect, mages may seem weak and we are "cheating" them; but we are actually putting in dept player status. Most people choose mages, b/c they are strong, and use most powerful spells then heal MP right outside of battle. Liitle cheating if you ask me. So with all the revisions and new skills, manual and passive, mages are still as strong as ever. Even possibly, stronger.
- Mahn -
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Post by Kija on Feb 4, 2005 15:54:42 GMT -6
I am not sure if it clear or not in Mahn's post, though it also says in the update, magic potions have been taken out completely. Which makes meditate the main way to regain your mp. Which ofcourse is done in battle.
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Post by poptart on Feb 4, 2005 18:13:30 GMT -6
Can u meditate outside of battle? and no more magic pots?!!?!
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Post by Kija on Feb 4, 2005 20:48:44 GMT -6
Meditate can only be done in battle. Yes, no more magic potions. But it is better this way. Now you can regain mp during battle, and you do not have to spend money on potions. It allows for better game play and strategy that is cheaper as well.
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Post by poptart on Feb 5, 2005 10:09:40 GMT -6
well...How much does medidate restore?? (mp wise)
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Post by Kija on Feb 5, 2005 10:19:14 GMT -6
It restores a percentage of your max mp.
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Post by poptart on Feb 5, 2005 10:27:25 GMT -6
so its completey random?? it could be like 5% one time or 50% another?
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Post by Kija on Feb 5, 2005 14:30:08 GMT -6
No. Right now it is at 15%. Which I believe should be raised a bit, but during testing we will find out and it may change.
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Post by Takahashi on Feb 5, 2005 17:52:38 GMT -6
Last I knew, Meditate restored around 15-20%, which isn't too bad. The formula factors in your willpower and max MP (among other things). Put another way, a raw willpower build won't necessarily be the best way to power up Meditate. I guess it can be seen as another way the Brotherhood is encouraging people to experiment when it comes to building Version 5 characters, instead of sticking to old favorites from Version 4.
Now that magic potions are gone, magic users will have to consider their options. Sometimes it will be a better idea to stand back for a round and Meditate. Your party members might be able to kill the remaining monsters without your help, so taking a turn to refill some of your MP for future battles where your input WILL be needed couldn't hurt. Also, Meditate tends to restore enough MP to last for a few turns worth of casting, regardless of your level, so you can pass on a chance to kill a monster or two right away, in order to kill multiple monsters the next few turns without worrying about a lack of MP.
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Post by Rand on Feb 6, 2005 0:18:20 GMT -6
hah, look at this, my simple compliment thread became a discussion on systems ;D I can't wait for meditate, personally i think thats the best way, have from the start, why use potions when you can meditate in battle? It IS cheaper, and 15-20% is more than i expected for a single round, too. Stronger than before? Definitely.
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