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Post by Kija on Feb 6, 2005 1:03:59 GMT -6
At 15%, that is seven meditates to regain your MP. So it is not really that much. But ofcourse, one does give enough for a few spells, which is mainly all you need at the time. Though it is definatly better than potions.
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Post by cassie on Feb 6, 2005 5:34:54 GMT -6
Not if you have like 11 hp left and no mp....Lol
i mean yeah you could medi then heal your self and finish the battle but next fight your screwed :/ pretty much if you cant heal mp outside of battle...at least make medi use'able out of battle o.o'' i mean as you said befor kija you want people to party and WMs to not be obsolete...but if i cant heal my mp out of battle...i might get stengy on handing out heals <.< unless WM will get more mp on lvl ups cuz in a big party mp drains FAST o.o
and like my sig says....im not gonna heal a fighter and end up dead with no exp when i can heal my self and gain exp...its kinda selfish but still o.x
errmmm sorry for my rambleing and poor spelling/grammer its 6 am and im half a sleep @.@
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Post by poptart on Feb 6, 2005 12:52:09 GMT -6
your sig says mortal wound .... so the fighter is already dead lol.... but ur actual post makes sense its going to be really challenging to be a mage of any kind and not have mp potions i mean if your level 16 or 17 and you start making your way to kaug with a party of some and you have about 80/150 mp when u get there then u are going to need to med on your first or even your second turn which could prove fatel not having a early chance to take out some of his troll guards or improving your partys' stats... personally i dont like that mp potions are be taken out of the game its going to be much more difficult but that is what they are going for having to think about casting spells before you go crazy and nuke.. but i just dont understand why becuase thats what mages are good for having great magical powers and without apotion to restore their mp out of battle its just going to be deadly to alot of melees and mages becuase of all the turns that are lost to meditating... i think u should atleast include potions or be able to meditate outside of battle like every 10 minutes or something.... i dont know i just dont like the idea of the mp pots being gone...
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Post by cassie on Feb 6, 2005 14:21:33 GMT -6
Mortal wonds dont always kill...i been mortal wounded for 10 befor
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Dagolar
Hunter
?????% ?$ ?$ ?
Posts: 117
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Post by Dagolar on Feb 6, 2005 21:25:58 GMT -6
Taking into account what has been said on this thread and my own personal judgement on balancing, the rest state is now going to allow MP recharging. It is, however, going to be very slow.
I had two options in regaining MP. One was to raise meditate to 20% which I was not yet convinced was a good idea. The second was to create a way of regaining MP out of battle, and the rest state will now allow that....very slowly. Whereas HP regains at a rate of 15% per minute out of battle, MP will regain at 5% per minute. It would take 20 minutes of resting to regain all MP...so combine your rest state with your meditate - it's all in the rhyme folks. Enjoy.
-Dagolar
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Post by cassie on Feb 6, 2005 23:01:32 GMT -6
Yeah im defanetly not useing a mage on vr5 ill just do fighter i prefer a WM but not with that mp set up i would rather pay for pots...yeah being able to heal mp in battle is cool but no mp pots for out of battle is just pointless....20 minutes? i mean come on haveing to sit and wait like that its like your trying to make this harder then FF11 and doing a great job at it.....im all for challangeing game play but thats just bleh.
Would rather pay for pots or at least switch it so its 5% in battle and 15% out that makes more sense at least from the WM stand point somebody could die becouse you have to waste a turn reganing when you need to be healing....
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Post by Kija on Feb 7, 2005 6:03:55 GMT -6
It's not as bad you think Cassie. I play as a mage all the time and I survived just fine with meditate. And 5% in battle would be bad. With a low MP, you can run out fast, and 5% is not going to be enough to do any kind of spell casting.
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Post by poptart on Feb 7, 2005 14:30:28 GMT -6
Taking into account what has been said on this thread and my own personal judgement on balancing, the rest state is now going to allow MP recharging. It is, however, going to be very slow. I had two options in regaining MP. One was to raise meditate to 20% which I was not yet convinced was a good idea. The second was to create a way of regaining MP out of battle, and the rest state will now allow that....very slowly. Whereas HP regains at a rate of 15% per minute out of battle, MP will regain at 5% per minute. It would take 20 minutes of resting to regain all MP...so combine your rest state with your meditate - it's all in the rhyme folks. Enjoy. -Dagolar I thank you very much , i dont know if i am going to change back to a mage becuase of this but w.e lol , ill prolly try it out....
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Post by Rand on Feb 9, 2005 0:08:57 GMT -6
My poor thank you thread.... Blah, i'll still be a red mage, i'll show you all what dedication means ;D in fact, regardless of how long it takes, i'll bloody well solo my way through, no matter how long it takes me, just to prove it can be done. Especially with Rest put in now, that's awesome ;D
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Post by Takahashi on Feb 9, 2005 2:41:47 GMT -6
Yeah im defanetly not useing a mage on vr5 ill just do fighter i prefer a WM but not with that mp set up i would rather pay for pots...yeah being able to heal mp in battle is cool but no mp pots for out of battle is just pointless....20 minutes? i mean come on haveing to sit and wait like that its like your trying to make this harder then FF11 and doing a great job at it.....im all for challangeing game play but thats just bleh. Would rather pay for pots or at least switch it so its 5% in battle and 15% out that makes more sense at least from the WM stand point somebody could die becouse you have to waste a turn reganing when you need to be healing.... You make it sound like all mages will want to do is cast until they lack the MP for a spell, and only THEN will they humor using Meditate (in-battle) or Rest (out of battle). It's wholly possible (and feasible) that mages would ration their spells, or regenerate MP during easy battles and/or at the end of fights where there is no longer great danger. Why not save spells for fights where they'll be needed, instead of using them just because they exist? Why not use Meditate during a fight where every remaining enemy will be dead by round's end, even without your help? Plus, like curative magic, Meditate can be used after a fight has ended (but before you're returned to the overworld). Unlike curative magic though, it can't be used on the overworld itself. So, save the after-battle 'turn' for the ability that will restore MP (Meditate), which allows you to use the ability(ies) that allow you to restore HP (Cure 1/2/3, Healstorm 1/2/3). To put it another way, what sounds better: ending a fight by curing your wounded teammate (lost MP from Cure), or ending a fight with Meditate and then curing your wounded teammate on the overworld (lost MP from Cure, gained MP equal to 15% of your maximum MP from Meditate)? Out of battle, you could use Rest when a teammate is AFK for a few minutes. The party won't be going anywhere without the temporarily idle teammate anyhow (unless the other teammates are THAT impatient), so make use of that time by getting back some HP and MP instead of just standing there. When the teammate unidles, you're healthier and ready to cast more magic than you were when they first idled. Overall, there's no reason to sit around for twenty minutes out of battle, or 7+ rounds in-battle, just to restore your MP. It's easy to avoid such situations, yet still build a powerful character.
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Post by poptart on Feb 9, 2005 20:16:11 GMT -6
I have decided to be a mage after reading all the posts on the meditation and such....
I see it won't be a huge problem... Just need to be more conservative with magical powers...
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Post by Rand on Feb 11, 2005 22:32:29 GMT -6
You make it sound like all mages will want to do is cast until they lack the MP for a spell, and only THEN will they humor using Meditate (in-battle) or Rest (out of battle). It's wholly possible (and feasible) that mages would ration their spells, or regenerate MP during easy battles and/or at the end of fights where there is no longer great danger. Why not save spells for fights where they'll be needed, instead of using them just because they exist? Why not use Meditate during a fight where every remaining enemy will be dead by round's end, even without your help? Plus, like curative magic, Meditate can be used after a fight has ended (but before you're returned to the overworld). Unlike curative magic though, it can't be used on the overworld itself. So, save the after-battle 'turn' for the ability that will restore MP (Meditate), which allows you to use the ability(ies) that allow you to restore HP (Cure 1/2/3, Healstorm 1/2/3). To put it another way, what sounds better: ending a fight by curing your wounded teammate (lost MP from Cure), or ending a fight with Meditate and then curing your wounded teammate on the overworld (lost MP from Cure, gained MP equal to 15% of your maximum MP from Meditate)? Out of battle, you could use Rest when a teammate is AFK for a few minutes. The party won't be going anywhere without the temporarily idle teammate anyhow (unless the other teammates are THAT impatient), so make use of that time by getting back some HP and MP instead of just standing there. When the teammate unidles, you're healthier and ready to cast more magic than you were when they first idled. Overall, there's no reason to sit around for twenty minutes out of battle, or 7+ rounds in-battle, just to restore your MP. It's easy to avoid such situations, yet still build a powerful character. Thank you, Taka. I really couldn't have put it better myself. What he just wrote, the first paragraph especially, is exactly what will define people from mages and fighters/knights/dragoons/thieves. Stupid mages don't usually last long, due to frustration and deletion followed by a re-creation into a melee class. Mages, especially in such situations, GOOD mages, not only recognize how to do exactly as he said, but take advantage of it and integrate it as part of their playing habits to achieve maximum results. All it takes is a bit of savvy thinking on your part.
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Post by tinari on Feb 14, 2005 3:05:47 GMT -6
I have decided to be a mage after reading all the posts on the meditation and such.... I see it won't be a huge problem... Just need to be more conservative with magical powers... Wait a minute. Do you mean to tell me that most mages just use spells for EVERYTHING they encounter at all time? Hell, I was a mage who never used potions when I played a mage. I'd just spend more time leveling so I could get through place A without having to use potions. The one time I finally ever used potions was when I used healing potions on Death Mountain with my Thief. Potions are a crutch for the weak and careless. They're a useful aid for the dedicated and powerful. ;D
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Post by tresserhorn on Feb 18, 2005 16:53:01 GMT -6
Potions, I found were manditory when you were lvling and expected to be in 1 spot for a great deal of time.. like 5 hours straight in the worm hole of Death Mountian.
Then again, I was normaly there alone as a Dragoon... Meh.
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Post by Hiroshima on Apr 5, 2005 22:27:22 GMT -6
sorry for reviving a sort of acncient thread and all, but i havent seen this enough....this game is just plain aamzing.......and i maan it....no game on Byond has ever entertained me for such a long period of time and i have Border-Line ADD ;D so ya....but anyway, thank you all so much for all the hard work you;ve into this game, and i wish i could help (just to feel cool and to wear the godly robes of BH-ness)
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Post by deex on Apr 19, 2005 20:16:05 GMT -6
Good job, i look foward getting into battles because its just kool with the icons and how it works, most games have it so that you use Real time, i am very sick of real time, this is the best turn based battle system ive seen from almost any game.
in other words, musta been a pain to code :P
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Post by saintbeast05 on May 12, 2005 18:00:06 GMT -6
I luv this game
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Post by Jumin on Jun 21, 2005 13:30:51 GMT -6
i love this game, too... never have i been more enamored with a game since DBZ-Spar...
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Post by towarutsura on Jun 21, 2005 15:33:12 GMT -6
You make it sound like all mages will want to do is cast until they lack the MP for a spell, and only THEN will they humor using Meditate (in-battle) or Rest (out of battle). It's wholly possible (and feasible) that mages would ration their spells, or regenerate MP during easy battles and/or at the end of fights where there is no longer great danger. Why not save spells for fights where they'll be needed, instead of using them just because they exist? Why not use Meditate during a fight where every remaining enemy will be dead by round's end, even without your help? Plus, like curative magic, Meditate can be used after a fight has ended (but before you're returned to the overworld). Unlike curative magic though, it can't be used on the overworld itself. So, save the after-battle 'turn' for the ability that will restore MP (Meditate), which allows you to use the ability(ies) that allow you to restore HP (Cure 1/2/3, Healstorm 1/2/3). To put it another way, what sounds better: ending a fight by curing your wounded teammate (lost MP from Cure), or ending a fight with Meditate and then curing your wounded teammate on the overworld (lost MP from Cure, gained MP equal to 15% of your maximum MP from Meditate)? Out of battle, you could use Rest when a teammate is AFK for a few minutes. The party won't be going anywhere without the temporarily idle teammate anyhow (unless the other teammates are THAT impatient), so make use of that time by getting back some HP and MP instead of just standing there. When the teammate unidles, you're healthier and ready to cast more magic than you were when they first idled. Overall, there's no reason to sit around for twenty minutes out of battle, or 7+ rounds in-battle, just to restore your MP. It's easy to avoid such situations, yet still build a powerful character. My party (Usually consisting of me, U Dye, and Rose), always defends and meditates when there's only one enemy left, and that one a weak one. We do this until HP or MP is full. If that is not possible in the current situation, we rest after battle until it's all full. Impatient people annoy me.
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Post by Axel Revolver on Jun 21, 2005 15:36:28 GMT -6
I hate this game.
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Post by Hiroshima on Jun 21, 2005 19:06:44 GMT -6
correction, i hate TowaruTsura, or I Hate These Forums
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Post by Taterz on Jun 21, 2005 19:52:11 GMT -6
Topic: Great Game (Read 666 times)
just a new accoplishment i'd like to add to this thread necromancy
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Post by talon on Jul 12, 2005 15:53:28 GMT -6
Don't worry about reviving this thread, as compliments are always nice to hear. I have stickied it so that we can still recieve such praises from all the new people this game attracts.
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Post by runex on Sept 25, 2005 12:34:59 GMT -6
**Casts Revivga III ** I love this game sooo much I just got done reading the past replys on this. I don't see how people get all upset about using Meditate. Its fun. Ah well, I can't wait for it to be up again so me and my G/f can play once more. Yes, I got her hooked on it. She's going insane without it. I kinda feel bad, but then I know I did something good in my life. ~Runex
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Post by demonhunterdaz on Sept 26, 2005 14:26:57 GMT -6
Yeah this game is pure 100% quality. Very addicitve as well, which is hard to achieve for games on BYOND. Its got a sorta old school ff element to it. Keep up the good work.
<pisshaaa, with all the spelling mistakes, I should be ashamed>
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Post by Sandlight on Sept 26, 2005 14:40:43 GMT -6
i agree, this is a very good game, maybe the best of all of byond
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Post by just2slick4u on Sept 26, 2005 14:59:03 GMT -6
yeah, props to Dagolar/Kija and everyone else who helped make the original and updates
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